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Cheetah3D Cartoon Car Render

Release of Cheetah3D 7.0 - Biggest Upgrade ever

4. Oct. 2017


Today sees the release of Cheetah 7.0. After more than 5 years of development this version is, without a doubt, the biggest Upgrade in the history of Cheetah3D. Version 7 doesn't just add tons of new features but also big parts of it's core have been rewritten and modernized. As a result Cheetah3D is leaner and faster than ever while offering many new powerful features.
The biggest new feature in v7.0 is the addition of the new unbiased render engine (Falcon) which will build the rendering foundation for the coming years. But also the new Boolean (CSG) operations greatly improve Cheetah3D and make it an even better companion app for people interested in 3D printing.

Major new features in Cheetah3D 7.0:
  • New unbiased renderer (uni-directional pathtracer)
  • New booleans which support NGons
  • Big UI update
  • Movie textures
  • Soft selections
  • Collada import
  • Object layers
  • Full OpenEXR workflow
  • Integration of macOS sharing services (upload images to Facebook, Twitter, etc.)
  • Compatible with macOS High Sierra
  • Hundreds of other new features (see full list below)

System requirements for Cheetah3D 7.0:
  • 64Bit Intel CPU
  • macOS 10.6.8 or newer

Supported Languages:
  • English

Pricing and Availability:
Cheetah3D 7.0 costs $99.00 (USD) for a single-user license. Customers may upgrade from older versions for $59.00 (USD). For customers who purchased Cheetah3D 6.x after April 1st 2015, the Upgrade to v7.0 is free. You can order Cheetah3D 7.0 exclusively via our online shop.

Download:
You can download and try Cheetah3D 7.0 for free using the following link:
Cheetah3D 7.0 (25 MB)

Screenshots:

All new features in Cheetah3D 7.0:
  • General changes
    • Redesigned UI for macOS High Sierra
    • Completely new icon set
    • Uses the default system font
    • Much reduced download file size
    • Dropped 32-Bit support
    • Reorganized context menus
    • Big refactoring of linear algebra library (results in many small speed ups throughout the app)
    • Faster texture loading
  • Renderer
    • Support for multiple renderers
    • Added new uni-directional path tracer (Falcon)
    • Added motion blur
      • Camera motion blur
      • Object motion blur
      • Geometry motion blur
    • New physically based BRDF material system
    • Added absorption to glass
    • Improved DOF rendering (Bokeh effect)
    • Increased max. rendering resolution (to 8k)
    • Increased max. baking texture resolution
    • Completely rewritten multi-threading code
    • Considerable memory usage reduction (geometry, frame buffer, etc.)
    • Faster rendering of particle systems
    • Faster rendering of scenes with many objects
    • Faster and more memory efficient baking camera
    • Rendering of vertex colors
    • Integrated G-Buffer into both renderers
    • Improved dithering (now only works on LDR renderings)
    • Integrates various performance optimisations from the embree project
    • Integrated watertight triangle intersection test
  • New Booleans algorithm
    • Integrated the industry proven carve CSG library
    • New Booleans polygon tool
    • New Booleans modifier
    • Booleans now support NGons
    • Booleans now maintain edge and polygon selections
    • Booleans automatically create normal breaks
    • Boolean tool maintains material assignments
  • Integrated OpenEXR 2 library
    • Proper loading of .exr textures
    • Editing and saving of .exr textures
    • Import/Export of G-Buffers
  • Reorganized Render preferences
    • HDRI tag -> HDRI light
    • Fog tag -> Fog object
    • Radiosity tag -> Render preferences
    • Caustics tag -> Render preferences
    • DOF Tag -> Render preferences
    • Renderer related properties of camera object -> Render preferences
  • Improved Collada support
    • Added Collada import (via FBX SDK)
    • Added index of refraction export to Collada exporter
  • Improved SVG import
    • added support for importing the "rect" primitive
    • added support for importing the transformation hierarchy
    • added support for SVG files generated by Affinity and Sketch
  • Added new Merge tool
    • Supports multi-object selections
    • Supports hierarchy merging
    • Supports parametric objects
    • Supports folders
    • Supports material assignments
    • Removed import children tool
  • Added support for movie textures -can be used in all texture channels -supports .mov, .mp4, .mpg, .h264 file formats
  • Added support for JPG2000 textures
  • Added support for layers
    • Added layer manager
    • Added layer property to mode tag
    • Layers can be displayed/edited directly in object manager
  • Added support for vertex soft selection to
    • Select tool
    • Loop select tool
    • Ring select tool
    • Area select tool
    • Transform tool
    • Select group
    • Invert selection
    • Expand selection
    • Reduce selection
    • Convert selection
    • ALT+Scroll wheel changes soft selection falloff radius
  • Added two new fractal types
    • Tetrahedron (Sierpinski)
    • Octahedron
  • Improved object manager
    • Renaming objects with return key
    • Layer, visible in Editor and visible in Renderer properties can be edited right in the object manager
    • Dsiplay of mode icons can be turned On/Off via context menu
    • Display of tags can be turned On/Off
    • Added "Show in object manager" command to 3D view context menu
    • Object icons are drawn in front of name
    • Improved drawing performance
  • Improved Render Manager
    • Added Info Box
    • Added support for OS X sharing services. Directly share images via
      • Facebook
      • Twitter
      • Flicker
      • Email
      • AirDrop
      • etc.
    • Added support for OS X notification center
    • Added support for G-Buffers
    • Added "Display scene" command to context menu of rendering jobs
  • Improved Material browser
    • Materials can be sorted by drag & drop
    • Material previews are rendered without background
    • Material previews are rendered in Retina resolution
    • Material previews are rendered with gamma correction
    • ARROW keys can be used for navigation
    • RETURN key can be used for editing material names
  • Improved Take manager
    • Added "Duplicate" takes
    • Added "Merge" takes
    • Added "Split" takes
    • Added "Reverse" takes
    • Sorting of takes via drag and drop
    • All operations performed on takes now support undo/redo
  • Improved Properties editor
    • Too many tags problem solved
    • Added context menu to tag selector
    • Added color Drag & Drop support between properties and the color panel
    • Added experimental color picker to color properties (right click color rect)
    • Added support for multi-object editing
    • Added support for mathematical expressions
    • Added proportional editing to resolution property of the render preferences
    • Added context menu to link properties
    • Double clicking a texture property opens the texture in the default image/movie editor
    • Texture properties accept drag & drops of image/movie files
    • Texture properties have a context menu
      • Show in Finder
      • Show in image editor
  • Improved 3D view
    • Extended context menus
    • Faster wireframe drawing
    • Faster particle system drawing (in point, line and box mode)
    • Added ghost shading
    • Integrated camera picker into 3D view
    • Integrated camera controls into 3D view
    • Added 3D view display filters
    • Various other optimizations
    • Improved support for Magic Mouse
    • Added support for multi-touch gestures
      • ALT + SHIFT + Scroll -> FOV Zoom
      • ALT + COMMAND + Scroll -> Zoom
      • ALT + CTRL + Scroll -> Move
      • ALT + Scroll -> Rotate
      • Magnify -> Zoom
  • UV Editor
    • New UV editor controls
    • Faster UV drawing
    • Added support for multi-touch gestures
      • Scroll -> Move
      • Magnify -> Zoom
  • Node editor
    • new node editor controls
  • Improved 3DS import/export
    • Added bumpmap import/export to 3DS loader
  • Improved FBX import/export
    • Upgraded to FBX SDK 2017.1 (supports FBX 7.5.0 files)
    • Added support for vertex colors
    • Many small bug fixes
  • Modeling
    • Transform gadget now aligns properly to mesh in Normal-Gadget-Mode
    • Ruler tool now also works with splines
    • Improved crumple tool
    • Multithreaded displacement modifier
    • Displacement modifier can apply UV transformation
    • Added triangulate modifier
    • Increased max. polygon selections to 24
    • Increased max. material assignments to 24
    • Integrated new water tight polygon intersection test in selection tools
      • Much increased selection accuracy
      • Faster than old intersection code
    • Multi-threaded auto-highlighting
    • Improved normal calculation performance
    • Improved insert point tool (for splines)
    • Completely rewritten spline and particle core
      • Faster
      • More robust
      • More memory efficient
      • Easier extensible
    • New, more robust and faster vertex merging algorithm
    • Added vertex color support
      • Added vertex color tag
      • Added import/export of vertex colors to .jas loader
      • Added import/export of vertex colors to .fbx loader
    • Added brush polygon tool (vertex brush)
      • Draw vertex colors
      • Basic sculpting
    • Improved UI of quantize tool
    • Added "Intersect Scene" property to create polygon tool
  • Animation
    • Support for constant key interpolation (CONSTINTERPOL)
    • Faster F-Curve evaluation
  • Preferences window
    • Added „Developer mode“ (shows Javascript tooltips when moving mouse over properties)
    • Hotkeys are now displayed in the menus
    • Hotkeys and Colors can be searched
    • Hotkey command are grouped now for easier searching
    • Many new hotkeys
  • Texture filtering property in image node
  • New hotkeys
    • COM_TOOL_BOOLEAN_UNION
    • COM_TOOL_BOOLEAN_INTERSECT
    • COM_TOOL_BOOLEAN_SUBTRACT
    • COM_RENDER_CHEETAH
    • COM_RENDER_FALCON
    • COM_OTHER_VISIBILITY_RENDERER
    • COM_OTHER_VISIBILITY_MODELER
    • COM_OTHER_REVEAL_IN_OBJECT_BROWSER
  • New Javascript API calls
    • Added javascript compatibility check ( //C3D_VERSION_REQUIREMENT 7.0.0 )
    • Added various new sample scripts
    • Improved Javascript error message (displays call stack)
    • String Global::version()
    • New Javascript hooks
      • Tag::buildExpression(Tag tag)
    • New Javascript API features
    • New Constants
      • Global::CHEETAH
      • Global::FALCON
      • Global::LINE
      • Global::CAPSULE
      • Global::FRACTAL
      • Global::ENVIRONMENTLIGHT
      • Global::FOG
      • Global::BOOLEANMOD
      • Global::MODIFIED_NOTHING
      • Global::MODIFIED_TRANSFORM
      • Global::MODIFIED_PARAMETER
      • Global::MODIFIED_GEOMETRY
      • Global::MODIFIED_MODI
      • Global::MODIFIED_PARTICLE
      • Global::MODIFIED_TIME
      • Global::EMPTY_SELECTION
      • Global::PRIMARY_SELECTION
      • Global::SECONDARY_SELECTION
    • Removed Constants
      • Global::FORCE
      • Global::EFFECTOR
    • New functions
      • String Global::version()
      • void Document::setCurrentRenderer(Number index)
      • Base Document::currentRenderer()
      • Base Document::rendererAtIndex(Number index)
      • Number Document::rendererCount()
      • void Document::removeMaterial(Material mat)
      • void Document::selectObject(Object obj,Boolean extendSelection)
      • Object[] Document::selectedObjects(Boolean flat)
      • Cluster Tag::clusterAtIndex(Number index)
      • Number Tag::clusterCount()
      • Cluster Tag::addCluster()
      • void Tag::removeClusterAtIndex(Number index)
      • Tag Object::tagOfType(Number type)
      • void Object::removeChild(Object obj)
      • void Object::removeTag(Tag tag)
      • Number Base::selection()
      • Number Base::modifiedHint()
      • Number Base::modifiedHint2Root()
      • void Base::updateModifiedHint(Number hint)
      • void Base::addParameterVec2D(String paraname,Vec2D initval,Number paramin,Number paramax,Boolean animate,Boolean build)
      • void Base::addParameterVec3D(String paraname,Vec2D initval,Number paramin,Number paramax,Boolean animate,Boolean build)
      • void Base::addParameterColor(String paraname,Vec2D initval,Number paramin,Number paramax,Boolean animate,Boolean build)
      • void Base::addParameterTexture(String paraname,String filename,Boolean build)
      • Number PolyCore::addIndexPolygon(Number size,Number[] indeces,Vec4D[] uv)
      • void PolyCore::mergeVertices(Number tolerance)
    • New classes
    • Cluster
      • Properties:
        • Object associate
        • Object link
        • Boolean linkBound
        • Boolean linkSelection
        • Number linkMode
        • Vec3D bindPosePosition
        • Vec3D bindPoseScale
        • Vec3D bindPoseRotation
        • Mat4D transformMatrix
        • Mat4D transformLinkMatrix
        • Mat4D transformAssociateModelMatrix
      • Functions:
        • Number[] controlPointIndexArray()
        • Number[] controlPointWeightArray()
        • void setControlPoints(Number[] indices,Number[] weights)
    • Texture
      • Properties:
        • Number width
        • Number height
        • String filename
      • Functions:
        • Vec4D pixel(Number x,Number y)
        • Vec4D sample(Number s,Number t)
  • Removed features
    • Removed support for LWO file format
    • Removed support for 3DMF file format
    • Removed German localization
    • Removed Japanese localization
  • Many other bug fixes and small features


News list

4. Oct. 2017Release of Cheetah3D 7.0 - Biggest Upgrade ever

1. May. 2016Cheetah3D 7.0 - Early Adopters Beta Test

28. Sept. 2014Release of Cheetah3D 6.3.2

30. Jan. 2014Release of Cheetah3D 6.3.1

30. Dec. 2013Release of Cheetah3D 6.3

8. Apr. 2013Release of Cheetah3D 6.2.1

30. Jan. 2013Release of Cheetah3D 6.2 - Adds support for ABF unwrapping

18. Oct. 2012Release of Cheetah3D 6.1 - Adds support for Retina Display!!!

26. July. 2012Release of Cheetah3D 6.0.1

13. Apr. 2012Release of Cheetah3D 6.0 - Adds Bullet Physics

30. Aug. 2011Release of Cheetah3D 5.8

24. May. 2011Release of Cheetah3D 5.7

16. Nov. 2010Release of Cheetah3D 5.6

16. Jun. 2010Release of Cheetah3D 5.5 - Adds particle system

23. Feb. 2010Release of Cheetah3D 5.3 - 64-bit version

20. Jan. 2010Release of Cheetah3D 5.2

1. Dec. 2009Release of Cheetah3D 5.1

8. Oct. 2009Release of Cheetah3D 5.0

2. Sep. 2009Release of Cheetah3D 4.7 (Snow Leopard compatible!!!)

9. May. 2009Release of Cheetah3D 4.6.4

30. Dec. 2008Release of Cheetah3D 4.6.3

01. Dec. 20085th-Anniversary special offer

04. Nov. 20084th Cheetah3D-Contest

16. Sep. 2008Release of Cheetah3D 4.6.2

15. Jul. 2008Release of Cheetah3D 4.6.1

14. May. 2008Release of Cheetah3D 4.6 and "Cheetah3D for Beginners" video tutorials

13. Mar. 2008Release of Cheetah3D 4.5.1

12. Mar. 2008Release of Cheetah3D 4.5

24. Jan. 2008Buy Cheetah3D 4.x and get free update to Cheetah3D 5.0

9. Jan. 2008Release of Cheetah3D 4.4

26. Nov. 2007Release of Cheetah3D 4.3.1

26. Oct. 2007Release of Cheetah3D 4.3

19. Jun. 2007Release of Cheetah3D 4.2

18. Apr. 2007Release of Cheetah3D 4.1

23. Mar. 2007Release of Cheetah3D 4.0

03. Jan. 2007Release of Cheetah3D 3.6

05. Dec. 2006Buy Cheetah3D 3.x and get free update to Cheetah3D 4.0

06. Nov. 2006Cheetah3D wins "Commended" award at MacUser Awards 2006

26. Oct. 2006Release of Cheetah3D 3.5

26. Jul. 2006Release of Cheetah3D 3.4

14. Jun. 2006Release of Cheetah3D 3.3

09. May. 2006Release of Cheetah3D 3.2

01. Apr. 20062nd Cheetah3D-Contest

14. Mar. 2006Release of Cheetah3D 3.1

22. Feb. 2006Release of Cheetah3D 3.0

22. Feb. 2006New Cheetah3D logo and web site

22. Jan. 2006Release of Cheetah3D 2.6.1