@Hasdrubal I'm finding many things I had not originally thought of.
For example when Flat Mapping, the orientation of the mapper can
be a dyslexic nightmare... which way to rotate so you avoid
essentially mapping from the wrong side of the polygons.
I agree about the grip material, which is a from a PBR, the same one from earlier renderings.
That PBR with all the images took up 11mb and I did not love it.
So I removed all but the albedo image, which I used in the diffuse channel.
That made it look like exotic hardwood. But I wanted to add some more roughness,
especially after making the model so dark, which led me to increase the hdr intensity.
@MonkeyT Thanks, I'm still waiting to see what Adam Savage is going to do for a finish.
The original movie prop is black, which in the gun world is from blueing salts, so the black is really very dark blue.
I find rendering and even just photographing black objects difficult, especially glossy black stuff.
But I'm happy with this one so far.
Adam talks about taking a hammer to it as part of the process.
I still have to add a scratch layer in PS.