Now the grip is mapped and looking good.
Lol, I'm forgetting to take my art director hat offI agree, that's one of the few parts I haven't mapped yet.
may be try a reflection map would be better ,which is show more metallic
I am not shure if you are in a position to make comments like this, no offence come up with your original C3D artworkmay be try a reflection map would be better ,which is show more metallic
The PBR texture system doesn't have reflection, but it has a Metal channel, which is at max.may be try a reflection map would be better ,which is show more metallic
The PBR texture system doesn't have reflection, but it has a Metal channel, which is at max.
It also has a Clearcoat channel which I used but had to tone down with the Clearcoat Roughness channel.
It was too much reflection.
The PBR texture system doesn't have reflection, but it has a Metal channel, which is at max.
It also has a Clearcoat channel which I used but had to tone down with the Clearcoat Roughness channel.
It was too much reflection.