UV Painting Project and Hellboy build

Now the grip is mapped and looking good.

Samaritan 03.jpg
 
@Radian Thanks, it's always a great learning experience when
I push myself to do something I've been avoiding for so long.
And then do it over and over again until it's not a big problem anymore.
 
No problem, it's good to have other perspectives, and to be
honest I do miss working for an art director or creative director.
 
may be try a reflection map would be better ,which is show more metallic
The PBR texture system doesn't have reflection, but it has a Metal channel, which is at max.
It also has a Clearcoat channel which I used but had to tone down with the Clearcoat Roughness channel.
It was too much reflection.
 
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