Use saturation controls on the layer to desaturate it back to a true neutral gray. Very often, when I'm working with fine details like this, I convert to LAB color and work solely on the Lightness plate, which is truly B&W. RGB / LAB / RGB conversion is lossless, just remember to always tell Photoshop to keep layers.
I routinely use UV textures far larger than 2048x2048 when appropriate. Appropriate would be for objects that are going to be very close to the camera on a very large render.
Now we're cookin. I doubled the map to 4266 and used the pencil at one pixel again.
Much better, the old scratches are more like from random sand grain scratches.
This is why this forum is so great, I would never have
gotten this far without the nudging and nitpicking.
About the meandering scratches I agree (as mentioned before). For scratches, rust and other such signs of usage you have to think about how they got there, especially with a gun which is something you rather keep clean.
(and thanks to "gsb". I even tried the forum search, but couldn't find that important piece of information).
I just watched the first Hellboy movie again to find any shots with the Samaritan in it.
The first time you see it, there's a very nice full side shot.
I'm going to follow that image for final finishing.
Here are some final updates. I added a small screw and some other anticipated details to the barrel object.
I erased most of the meandering scratches and toned down the background patina.
Some screws are colored silver to follow the original movie prop.
Here's the latest test render. I'm still working on the barrel map mostly,
but I keep adjusting and resizing things to more closely match the movie image.
I can almost guarantee the movie prop is finished with paint and Rub and Buff.
If you don't know what Rub and Buff is check this out:
Some thoughts for consideration:
The sheen on the wood handle looks waxy or plastic. Combined with the strong weight of the metal, I envision for the handle the deep texture of wood with an oiled-rubbed finish. The wear-and-tear on the metal could apply to the handle as well
PS. Great to learn about Rub'n Buff. I have a picture frame I want to dress up.
The wood uv you should reconsider. The direction on the last row of polys one can clearly see is wrong. One probably wouldn't see it if that row would also belong to the upper part of the handle.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.