Destiny
0
I did not have an option to load any obj files, just by virtue of clicking on the script makes V6 crash.. V7 does nothing, but it does lock parts of the GUI options up.. So I will have to forget about using older scripts.. Unless someone makes a current version of JAVASCRIPT!. The crash is not down to the workload, since nothing is being added into Cheetah. Its the script version itself that causes the crash.
I actually used a very old version of Poser to achieve the lip-synching. I have V4 with Mimic Pro, which I managed to install on a Windows notebook in compatibility mode.. V10 and 11 Poser have many issues. Partially V10, is no longer compatible with the current Flash version. I really do not know they created their software relying on an almost obsolete software to support their GUI.. Other software on my Mac needed me to update Flash, so that killed V10 off. There is a lot of anger on the internet about that. So since I needed lip-synching, I purchased the V11 update.. But V11 is not great and Mac Mimic will not work with it so I used Poser V4..
I have tried to install Daz Studio onto my Mac but it will not work.. Perhaps is a 64bit issue or an OSX issue, I do not know.. I cannot update my OSX since most of my software will only work with 32bit...
I was going to purchase Carrera Pro with Mimic Pro with a big discount for Education, but she told me that she cannot guarantee it will work on Mojave. I would have thought it would be OK, so I might buy it anyway... Shame there is not trial option..
I can open a Poser V4 fils in V11 fine and it all works well. But its the export to FBX which is the issue.. The rigging animations work fine, but not the lip/mouth morphing.. So that brings be back to my idea of exporting a sequence of obj's, which is easy, and creating the FBX that way where the lip moments should then work.. I can add the audio after.. But its the finding software that can easily import a sequence of obj's and export as an FBX which is the obstacle.. I am not the only person who has tried to do this. Its been done in the past and if you do an internets search there is a demand for this feature.. My friend who works for Cutting Edge, which is the biggest post production media company in the southern hemisphere told me that she has used the import 3D obj sequence many times for short animations needed in TV advertising.. But they do things differently now using Maya..
I am not going to hold my breath that Simlab Composer may add an import sequence option to create the Action objects.. Doing it this way, I would not even need the FBX.. Perhaps the file size would be too big for it the model to work correctly in a Virtual Reality.. But I can retopologize the jobs to try to reduce the polygon count..
I can add a Web Viewer within a Virtual Reality Tour, so I might have to settle for a talking video in a VR..
IF, the file size after importing a sequence into Simlab Composer is doable/manageable, that would open up other opportunities in regards to 3D Interactive PDF's and WebGL's.. Not sure if a talking character would work in the 3D PDF, but I would try..
With regards to 2D image sequencing.. I have a cartoonist friend who exports the tweeting animations in Vector to create layered animations.. So there is also a need for 2D export in some cases. With the Vector, there is no alpha channel and since the graphic is Vector, the files size is very small.. Its a very similar process I used to use with Flash.. I would export the morphed shape tween shapes out of AI, and import them as a sequence into Flash. With Flash, I only had to import one graphic and it would ask me if I need to import the entire sequence.. Its was great!!
Thank you for your suggestions..
I actually used a very old version of Poser to achieve the lip-synching. I have V4 with Mimic Pro, which I managed to install on a Windows notebook in compatibility mode.. V10 and 11 Poser have many issues. Partially V10, is no longer compatible with the current Flash version. I really do not know they created their software relying on an almost obsolete software to support their GUI.. Other software on my Mac needed me to update Flash, so that killed V10 off. There is a lot of anger on the internet about that. So since I needed lip-synching, I purchased the V11 update.. But V11 is not great and Mac Mimic will not work with it so I used Poser V4..
I have tried to install Daz Studio onto my Mac but it will not work.. Perhaps is a 64bit issue or an OSX issue, I do not know.. I cannot update my OSX since most of my software will only work with 32bit...
I was going to purchase Carrera Pro with Mimic Pro with a big discount for Education, but she told me that she cannot guarantee it will work on Mojave. I would have thought it would be OK, so I might buy it anyway... Shame there is not trial option..
I can open a Poser V4 fils in V11 fine and it all works well. But its the export to FBX which is the issue.. The rigging animations work fine, but not the lip/mouth morphing.. So that brings be back to my idea of exporting a sequence of obj's, which is easy, and creating the FBX that way where the lip moments should then work.. I can add the audio after.. But its the finding software that can easily import a sequence of obj's and export as an FBX which is the obstacle.. I am not the only person who has tried to do this. Its been done in the past and if you do an internets search there is a demand for this feature.. My friend who works for Cutting Edge, which is the biggest post production media company in the southern hemisphere told me that she has used the import 3D obj sequence many times for short animations needed in TV advertising.. But they do things differently now using Maya..
I am not going to hold my breath that Simlab Composer may add an import sequence option to create the Action objects.. Doing it this way, I would not even need the FBX.. Perhaps the file size would be too big for it the model to work correctly in a Virtual Reality.. But I can retopologize the jobs to try to reduce the polygon count..
I can add a Web Viewer within a Virtual Reality Tour, so I might have to settle for a talking video in a VR..
IF, the file size after importing a sequence into Simlab Composer is doable/manageable, that would open up other opportunities in regards to 3D Interactive PDF's and WebGL's.. Not sure if a talking character would work in the 3D PDF, but I would try..
With regards to 2D image sequencing.. I have a cartoonist friend who exports the tweeting animations in Vector to create layered animations.. So there is also a need for 2D export in some cases. With the Vector, there is no alpha channel and since the graphic is Vector, the files size is very small.. Its a very similar process I used to use with Flash.. I would export the morphed shape tween shapes out of AI, and import them as a sequence into Flash. With Flash, I only had to import one graphic and it would ask me if I need to import the entire sequence.. Its was great!!
Thank you for your suggestions..