novolume
0
adding a render tag to the floor and uncheck visible in reflections lets the
HDR pass through the plane and reflect in the object (but this kills the reflection of the shadow on the ground too, giving some kind of "too clean to be real" effect imho)
That works fine for what I'm after. I did another quick render of the same robot - different hdri and different background. I kind of felt like he needed to be in a darker environment to make his eyes a bit more piercing.
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