Thanks! Also, thanks for all the positive feedback. I'm very flattered about this...
Congratulations Andreu for a job very well done! I will be posting your render on www.cgvertx.com, with credit to you.
OK, I was thinking about insects. I like the modeling and texturing challenge they present. What do you think?Please do. I keep a list of ideas that I think would be good for competitions as they come up.
Thought I'd revive this one. Not the greatest model but here it is anyway...
why the glass is so dark? if it's not intentional you may try to raise MaxRaysDepth a bit...
Hmm, not sure really. I tried increasing ray length but nothing changed, possibly just because it's a dark hdri?
wait, try a Render Tag on the glass mesh and uncheck "visible in radiosity"...
Well, I hope it's nothing serious, my guess is that it has to do with this last post of his:Anyone know what's happened to Robert? Last activity is December 2010 and cgvertex.com has been suspended.
I recently picked up Maya and started learning it pretty quickly. However, it's version 2011 vs anything someone else would start with, so that may be why. It is a bit more of a learning curve than Cheetah, but I can model in it a lot faster...
I've put quite an effort into Blender a number of times, but find it aggravating and cumbersome...
I can say that Cheetah's learning curve is, generally, much faster. However, I enjoy modeling in Maya more...
I'm curious as to how you did the texture on the handle.
Hi Erin,
I actually went with a particle mesh for the handle. I knew I could get what I wanted using a particle mesh pretty quickly whereas with a texture it would have probably taken a bit of messing around. Render time suffered a bit but it's not too bad