I started with a plane:
Cheers
Frank
Cheers
Frank
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This will of course in combination with Booleans: three 32x1 cylinders booled together - merged&bridged with one 8x8x8 box:
Hi,
OK I have some good and some bad news. The good news that I found and fixed the problem which is causing the crash. Hereby open edges (edges which are used by just one polygon) seem to work fine. The problem is caused by edges which are shared by more than two polygons. And the cylinder object in the sample file had many of them.
I've added a test to Cheetah3D which checks the meshes for such non-manifold edges before they are sent to the CSG library. So this crash is avoided.
The bad news is that Cheetah3D can't fix that bad topology automatically. So avoid these non-manifold edges during modeling.
Bye
Martin