I guess you need a detailed step-by-step video as it seems you´re not really following the already given instructions. What do you think?
Cheers
Frank
Cheers
Frank
Camera-> Output->Resolution?Hey.. How do I make the Render bigger, Render Window....
.. how do I centre the object on the state.. Like show all...
Thank you
Destiny..
I´m pretty sure PNG is a lossless image file format in its current state and Cheetah3d renders animation data to image sequences all the time. Proof: hit ctrl+click on the rendered file->Show in Finder and there it is.Hi..
If I add a base colour like red or green, the render is really nice.. However, if I add shiny steel or gold the entire render is black... Why is that...??
Also.. is it posible to render as a 24bit PNG...???
That option has many uses.. Like render a 24bit png sequence, which provides for really high quality animations..
Destiny...
Camera-> Output->Resolution?
Click&drag from the bottom right corner? (seriously?)
Zoom out? Select all hit Focus Camera?
I´m pretty sure PNG is a lossless image file format in its current state and Cheetah3d renders animation data to image sequences all the time. Proof: hit ctrl+click on the rendered file->Show in Finder and there it is.
Specular and refractive features can´t be baked as you can check by yourself by looking into the Baking-tag properties->Channels.
Cheers
Frank
I´m not sure why you´re constantly ignoring my advices:Hi Frank.. All web graphics are Lossless.. But that does not matter, I am not printing the graphic..
I did as you said, dragged the corner of the Render Manager Window out but the image dose not change size.. Even if I make the model as big as I can on the stage, the render is still the same size..
Destiny..
Camera-> Output->Resolution?
Since when? Try an JPEG and see the difference for instance.Hi Frank.. All web graphics are Lossless..
Check the following files: Help-> Cheetah3d samples -> Rendering -> Pig.jas/Illustrator tutorial.jas. In essence you need an environment to be reflected by your shiny objects otherwise it doesn´t make sense like in a real world situation - achieved by the HDRI-tag attached to the camera.Ignoring the baking of textures.. How do I render a shiny metal... So I get a rendered image...
Destiny..
I´m not sure why you´re constantly ignoring my advices:
Cheers
Frank