CpH
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What is the use for this, is it for actual painting on a texture or for bone heating.
Hi, you can use the new Vertex Color Tag + Brush Tool to paint any color directly on any Editable Mesh.
Beware that it won't be automatically visible upon importing into other 3D apps or Game Engines unless they support it. For example: In Unity3D you'll need to build or assign a Vertex Shader to your model (such as its built-in "Particles/Alpha Blended" Shader) in order to reveal your C3D vertex shaded .jas or .fbx model rendered in real time. Houdini Indie/FX/Apprentice has native support upon importing Cheetah3D's Vertex Shader via .FBX for example.
It's an ancient technique but with ground breaking flexibility for prototypes, best consistent on screen color management, saves an enormous amount of time for simple mesh colorizations that show better depth when compared to just adding multiple material per mesh assignments that are limited, eliminates the need to constantly switch back & forth between various 2D texturing software packages, low CPU load + low GPU draw calls + fastest stable FPS for large scenes, and no need to manage or keep track of an entire bitmap texture library, just to name a few advantages, however its not a direct replacement for high resolution HD PBR 2D bitmap textures but still can complement those environments because it can be rendered at the same time.
I like to think of it as an awesome 3D Vector Art tool without the capability to import an .SVG as a colorized 2D mesh.