Going back to franks NURBS comment -- if you went that route (with MoI, say) then you'd simply export to OBJ which would give you a standard mesh to work with.
Frank, your link doesn't seem to work. I gotta see this.
Except Cheetah wouldn't be able to import it correctly since the face normals of your NURBS object wouldn't be preserved because of the standard recalculation on import...
:tongue: *Are you listening, Martin?* :tongue:
(Yeah, well – I understand this will never reach #1 priority on the List, but it woud be really nice to import MOI Models and render correctly...)
I've gotten good results using my spiffy surface utilities / global iterator to set good smoothing values.
Frank, your link doesn't seem to work. I gotta see this.
I like Erin's approach. But is there any way to control the amount of the extrude? Like with the beveling tool, how you can click and drag to adjust the amount?