archie and the curse of the irradiance artifacts
epic failure.
now that i wanted to show off my citylights material with moving floors/ceilings again the evil biased cheetah render algorithm got me.
the first version with window and cloudplane light showed unbearable flickering,
so i added an ambient light which killed the flicker and also all shadows, i had to redo the pavement mat with artificial gap shadows in diffuse, now everything looked like plastic toys.
so i did a compromise version with less ambient and a *little* noise too keep the entrances' shadows dependent from the windows, but it's still awkward.
i chose 2000 radiosity samples for rendering 510 frames in 5 days, 10 000 samples may have been sufficient but i won't wait one month for a 20s animation.
i think i'll give up on cheetah rendering until we have some unbiased improvement.
next thing was i couldn't convert in quicktime.
the png files show all the detail (and flicker) put play jerky on my mac.
normally i convert to max size jpegs which play smoothly, but on this dark scene i got compression color gradient artifacts on the clouds and the asphalt, ruining the directional marks texture.
so i'm sorry for not being able to provide somthing better than this
crappy mp4.
i'm at the end of my means,
- archie
View attachment citylights6+.jas.zip