Hi.The documentation help file has a reference to a non-existing HTML file for how to use Cheetah to do OS X icons.
I'd love to find that file if it's available somewhere
Simple as is. HDRI check off background. Add plane with ShadowMat to catch the shadow if you need it. Camera background color to 0%. That´s it.You must have a background of some sort (typically a ground plane or backdrop) in order for the object itself to render properly.
For sure.(Maybe those Apple icons are not 3D models but 2D art by very talented artists?)
Hi Steve.
- How did you get the glass to have "thickness"? The only way I found was to convert to a mesh and do a "shell," but you are using only spline objects.
- It appears you used a spline for the colored liquid (tint) effect. Is that spline just sitting "inside" the glass?
I'm creating my splines in Photoshop, as the spline editing still seems awkward in C3D...
Simple as is. HDRI check off background. Add plane with ShadowMat to catch the shadow if you need it. Camera background color to 0%.
HDRI check off background.
Simple as is. HDRI check off background. Add plane with ShadowMat to catch the shadow if you need it. Camera background color to 0%. That´s it.
he HDRI tag has backgroud "on" as default. So check off means uncheck/turn off/kill it
Ok, I think I'm actually getting somewhere! It helps to have the latest version of the software! (Version 5.0.2 simply doesn't work as you describe, but 5.3 does.)The HDRI tag has backgroud "on" as default. So check off means uncheck/turn off/kill it
The plane has just to be as large as you expect the shadow would appear.However, I still have a nagging question... I found the Shadowmat material under "special", but how do you get the shadow to appear without the plane appearing in the render? Is this just a trial-and-error tweaking of the white point? Or am I missing something again?