MonkeyT
0
Another metal plate is a long shot unless I'm really, really happy with every stage that's left: The cycle, the environment, and - since it's on open seat vehicle - a pilot ( I've never attempted a character before). The original vision, once the project stopped being a texture game, was a view which resembles a vintage travel poster. Since I've come to like animating textures, there may be a looping image, too. I've bookmarked some of ZooHead's animation/movement threads, but that would be a project in itself. Regardless, I wanted to finish the model in such a way that other views and perspectives would work well.
I need to experiment more with camera settings - to find what settings reliably make things appear dramatically bigger or smaller than the default view settings. Everything I do always seems to feel toy-sized until I really struggle with it.
I bought a version of Poser a year or two ago (a big software bundle sale), but I've never actually used it seriously. Adding a decent pilot will be the truly hard part.
Pretty much everything I do in 3D is recreational. However, I've been pushing different projects to a finished/polished state lately, bearing in mind how they might appear in a portfolio - in case the economy tanks and my web business goes under. If I ultimately have to find a new job/career, I want to aim towards something I enjoy doing as much as I have programming and web work. If I wind up working in/with an ad agency again, it would be nice to have a fairly uncommon skill to whip out. If that path becomes likely, I suppose I need to start building a library of subject matter that's a little more mundane and commerce-oriented. But for now, I'm pushing my self-education with fun things.
I need to experiment more with camera settings - to find what settings reliably make things appear dramatically bigger or smaller than the default view settings. Everything I do always seems to feel toy-sized until I really struggle with it.
I bought a version of Poser a year or two ago (a big software bundle sale), but I've never actually used it seriously. Adding a decent pilot will be the truly hard part.
Pretty much everything I do in 3D is recreational. However, I've been pushing different projects to a finished/polished state lately, bearing in mind how they might appear in a portfolio - in case the economy tanks and my web business goes under. If I ultimately have to find a new job/career, I want to aim towards something I enjoy doing as much as I have programming and web work. If I wind up working in/with an ad agency again, it would be nice to have a fairly uncommon skill to whip out. If that path becomes likely, I suppose I need to start building a library of subject matter that's a little more mundane and commerce-oriented. But for now, I'm pushing my self-education with fun things.