Fran
0
Hi,
I wasn't able to find any threads regarding this...
I'm currently working on a water landing of an aircraft - like Sully's landing in the Hudson River.
For the splashy part I'm currently tweaking particle arrays colliding with the aircraft, and I'm mostly satisfied with that (except I'll probably have to multiply the particles by a ridiculous factor ).
For the waves in the water as a volume I'd like to experiment with a plane or box as a soft body, and the aircraft as a rigid body colliding with it to produce waves.
My problem is: It seems like soft and rigid bodies don't collide with each other at all in Cheetah3D? I'm hoping I just missed something.
Looking forward to your insights!
I wasn't able to find any threads regarding this...
I'm currently working on a water landing of an aircraft - like Sully's landing in the Hudson River.
For the splashy part I'm currently tweaking particle arrays colliding with the aircraft, and I'm mostly satisfied with that (except I'll probably have to multiply the particles by a ridiculous factor ).
For the waves in the water as a volume I'd like to experiment with a plane or box as a soft body, and the aircraft as a rigid body colliding with it to produce waves.
My problem is: It seems like soft and rigid bodies don't collide with each other at all in Cheetah3D? I'm hoping I just missed something.
Looking forward to your insights!