Fluid simulation - collision of soft and rigid body

Hi,

I wasn't able to find any threads regarding this...

I'm currently working on a water landing of an aircraft - like Sully's landing in the Hudson River.

For the splashy part I'm currently tweaking particle arrays colliding with the aircraft, and I'm mostly satisfied with that (except I'll probably have to multiply the particles by a ridiculous factor ;) ).

For the waves in the water as a volume I'd like to experiment with a plane or box as a soft body, and the aircraft as a rigid body colliding with it to produce waves.

My problem is: It seems like soft and rigid bodies don't collide with each other at all in Cheetah3D? I'm hoping I just missed something.

Looking forward to your insights!
 
Just a quick test:
Soft+RigidBody.gif
Soft+RigidBody2.gif


Cheers
Frank
 
Ooooh, I found the issue... depending on the height, or rather the speed of the object, it will fall right through, if it's slow enough, it will bounce and wiggle nicely. Just Should have cranked up the accuracy...
 
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