That's my experience too: whenever collisions are involved I am unable to get precise results out of bullet physics, whatever I do with margin and other settings.I never could get the balls to bounce off each other like they would in real life.
Thanks guys for your likes and comments!
That's my experience too: whenever collisions are involved I am unable to get precise results out of bullet physics, whatever I do with margin and other settings.
But in this case where the pendulums never touch it works quite accurately