Same as mine. Plays the animation still when the dynamics cache is cleared? That´s important.
If you want:It looks like C3d caches dynamic simulations internally.
If you want:
View attachment 33811
Notice how the file size grow when cache&bake is used.
Cheers
Frank
Make sense to me at least: hitting play will calculate a new sim every loop.Is this expected behavior? Seems like a bug to me.
But is this a Cheetah3d dynamics simulation?A dynamic solid body animation built with a physics engine
And you´re exporting to?
Here´s the keyframed point animation made entirely in Cheetah3d:
Have to shorten it because of the file size.
Cheers
Frank
Ah ok. I think I know what it's doing now. If I click on the cache checkbox before running the simulation, there is no simulation baked for it to read (and I guess C3d can't store a new cache until that box is unticked). Might have made more sense UI wise to have the check box on the bottom, but I get it now. Danke as usual Frank.Make sense to me at least: hitting play will calculate a new sim every loop.
When you want to go to a certain point in time for example you need to bake (and save for later use) and then you can scrub through the sim.
Cheers
Frank
No - Unfortunately.But it doesn't export in FBX, DAE or glTF?
And you´re exporting to?