Helmut
0
Modifiers for splines?
*
* Is there a simplish way to generate a cluster of identical splines?
* Similar to a linear array or a radial ring of poly objects.
* I have here a hierarchic cluster of neurons, basically a minute section of the CNS´s (= central nervous system´s) grey matter. For simple modelling / animation purposes, all neurons are morphologically identical: 6 dendrites on top, soma, axon, 6 axonal terminals at the bottom. There are 3 levels, eg sensory input + some cerebral processing + muscular output (clearly and grossly simplified).
* To animate different patterns of the transmission of impulses I want to have lights (real or radiant spheres) propagate down the consecutive neurons, typically modelled by spline-tracking the blobs on pre-existing Beziers or NURBS.
* I tried a particle mesh of splines, but neither can I use a PM as a component of a sweep, nor can I use it in a spline track.
* As I got frustratingly stuck in any attempt at a solution, I am now experimenting with different ideas, but it (a cluster of splines) does not seem to be an exotic step of design.
* Thank you for any ideas :smile:
PS: As it fits to the primary query: What for can I use a particle mesh of splines, anyway?
*
* Is there a simplish way to generate a cluster of identical splines?
* Similar to a linear array or a radial ring of poly objects.
* I have here a hierarchic cluster of neurons, basically a minute section of the CNS´s (= central nervous system´s) grey matter. For simple modelling / animation purposes, all neurons are morphologically identical: 6 dendrites on top, soma, axon, 6 axonal terminals at the bottom. There are 3 levels, eg sensory input + some cerebral processing + muscular output (clearly and grossly simplified).
* To animate different patterns of the transmission of impulses I want to have lights (real or radiant spheres) propagate down the consecutive neurons, typically modelled by spline-tracking the blobs on pre-existing Beziers or NURBS.
* I tried a particle mesh of splines, but neither can I use a PM as a component of a sweep, nor can I use it in a spline track.
* As I got frustratingly stuck in any attempt at a solution, I am now experimenting with different ideas, but it (a cluster of splines) does not seem to be an exotic step of design.
* Thank you for any ideas :smile:
PS: As it fits to the primary query: What for can I use a particle mesh of splines, anyway?
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