function buildObject(obj){
var core = obj.core();
var p = core.addParticle();
p.setPosition(new Vec3D(0,1,0));
p.setRotation(new Vec3D(0,45,0));
}
I was hoping you would drop by. Thanks for the tip. I think I have learned more about Cheetah 3D over the last couple of months than the previous five years.* Your basic set of a quadruplet of tetrahedra is - by itself - a particle mesh of tetrahedra baed on a tetrahedron (shown in wire mode). No need for copy / paste and snapping, just rotate by 90°.
* As V7 does not show stacked particle meshes you need to dissolve it for the sub level of PMs, anyway.
*