Joel
0
PolygonToSpline.js dedicated thread
This is such a useful script it deserves its own tutorial thread. Hiroto originally posted the Polygon2Spline script, then replaced it with the current more powerful PolygonToSpline. Ideally, this thread will serve as a central archive of new posts and links to older posts to help all C3D users, from beginners to experts. It should be possible to read through the whole thread in 15 minutes and immediately start using the script. There are many settings I don't get — margin, wave, etc. Please add tutorials that explain how they work.
A simple example of using the script to make Path splines for a Sweep object, using either all the edges or just the selected vertical edges:
http://www.cheetah3d.com/forum/showpost.php?p=99760&postcount=12
More complex examples:
http://www.cheetah3d.com/forum/showthread.php?t=11871
Hiroto's download link:
http://www.tres-graficos.jp/blog/files/article.php?id=109
Expand the script and place it into into the Splines folder
OS X 10.6: Hard drive/Users/your_name/Library/Application Support/Cheetah3D/Scripts/Splineobj
OS X El Capitan (may be hidden): http://www.cheetah3d.com/forum/showthread.php?t=11913
(Start C3D) Open the script from Tools/Script/Spline Script.
With the script selected in the Object Browser, drag the target polygon model into "Guide target" space.
http://www.cheetah3d.com/forum/showpost.php?p=102092&postcount=20
Note the choice of "create type." (I use "all edges" or "selected edge"— but I have questions about this — more about this in another post.) Collapse the script object to get the spline object. I usually change the spline type from Bezier to Linear if my splines are all straight anyway.
Tip #1: If you move/rotate/scale the target object, Burn the transform to get the splines in the same place where the target object is.
http://www.cheetah3d.com/forum/showpost.php?p=102095&postcount=21
So much for getting started. Following posts will discuss details.
This is such a useful script it deserves its own tutorial thread. Hiroto originally posted the Polygon2Spline script, then replaced it with the current more powerful PolygonToSpline. Ideally, this thread will serve as a central archive of new posts and links to older posts to help all C3D users, from beginners to experts. It should be possible to read through the whole thread in 15 minutes and immediately start using the script. There are many settings I don't get — margin, wave, etc. Please add tutorials that explain how they work.
A simple example of using the script to make Path splines for a Sweep object, using either all the edges or just the selected vertical edges:
http://www.cheetah3d.com/forum/showpost.php?p=99760&postcount=12
More complex examples:
http://www.cheetah3d.com/forum/showthread.php?t=11871
Hiroto's download link:
http://www.tres-graficos.jp/blog/files/article.php?id=109
Expand the script and place it into into the Splines folder
OS X 10.6: Hard drive/Users/your_name/Library/Application Support/Cheetah3D/Scripts/Splineobj
OS X El Capitan (may be hidden): http://www.cheetah3d.com/forum/showthread.php?t=11913
(Start C3D) Open the script from Tools/Script/Spline Script.
With the script selected in the Object Browser, drag the target polygon model into "Guide target" space.
http://www.cheetah3d.com/forum/showpost.php?p=102092&postcount=20
Note the choice of "create type." (I use "all edges" or "selected edge"— but I have questions about this — more about this in another post.) Collapse the script object to get the spline object. I usually change the spline type from Bezier to Linear if my splines are all straight anyway.
Tip #1: If you move/rotate/scale the target object, Burn the transform to get the splines in the same place where the target object is.
http://www.cheetah3d.com/forum/showpost.php?p=102095&postcount=21
So much for getting started. Following posts will discuss details.