Newbie: Texture label keeping the selected polygon background
Hi!
Made a small plate where I have used the inner circle and added a circular pattern with PNG transparent. What I assumed was to keep the "platter background" also on the inner polygon circles (which now has applied the png image) but they are as they should now transparent (see through where only the image are shown and the transparent parts of the image goes through the polys)
Any easy way to tell C3D to "keep the background" from the platter and just "label" the image on top?
Do I have to use the composite way in the node editor of the material or are there a smarter way. (From what I know you cant use composite to have a full material as the background color - simply just the color right? As in: I cant do that if I want gold background and the image on top? Or..)
Now I have 2 materials on the platter. The one in the middle containing the image and "the rest of the platter" with its own material.
Thanks guys!
Hi!
Made a small plate where I have used the inner circle and added a circular pattern with PNG transparent. What I assumed was to keep the "platter background" also on the inner polygon circles (which now has applied the png image) but they are as they should now transparent (see through where only the image are shown and the transparent parts of the image goes through the polys)
Any easy way to tell C3D to "keep the background" from the platter and just "label" the image on top?
Do I have to use the composite way in the node editor of the material or are there a smarter way. (From what I know you cant use composite to have a full material as the background color - simply just the color right? As in: I cant do that if I want gold background and the image on top? Or..)
Now I have 2 materials on the platter. The one in the middle containing the image and "the rest of the platter" with its own material.
Thanks guys!
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