I´m running on beer if this counts.Frank, do you take any type of tips?
I´m running on beer if this counts.
In 0:22min I select one half of the shirt via area select in top view. Once you unwrap that half you can go Selection->Invert Selection what I´ve done at 1:30min. To select these islands in the UVs tab/Layout there´s "Group select" under Selection.
Cheers
Frank
Great news. In any case you need some hints on the UV-mapper here´s a small introductory video:EDIT: and after playing around a bit more, I FINALLY feel like I understand how to UV map in Cheetah3D! I think I understand at least 12% of Cheetah3D now!
You need the composite node for that, see Frank's example here.If I have an image with alpha channel, what do I have to do to make any color show behind the image? for example, I would like for this cup to be yellow.
You need the composite node for that, see Frank's example here.
I don´t see any reason why TIFF or TGA shouldn´t work except you skipped the alpha channel or in the wrong color mode (CYMK instead of RGB):
Cheers
Frank
Order is always important and for your expectation we would need texture layering which isn´t available yet.At first I didn't realize I needed to use a composite node, I thought the shading system would accept the image + alpha directly in the shader node.
for a little tutorial for a friend (basic subdiv modeling), so i wanted to get the texture right too.
In the second pic the image isn´t connected to Color 1.
It would, but in transparency (cutout) mode.At first I didn't realize I needed to use a composite node, I thought the shading system would accept the image + alpha directly in the shader node.