Sweep 3600˚/Array x 5 then collapse and join segments. Quick build the ends with the Gadget Tool, Cover and Normal Move.
This is about the first thing I've ever done in this program apart from tinkering, so please make suggestions for improvements, techniques and so on, I shan't be offended. It's not brilliant and not a perfect copy even though it's conceptually the same - it's a tribute to this program though that if I tried to draw it in any other drawing app it would probably resemble spaghetti though ;-)
It's a Sweep/Circle/Helix/Array with a Sweep/Spline/Circle on either end. I managed to keep it mostly in 'non collapsed' form except for the red colouring (hence you can see the join).
Is there a way of splitting the colour in the sweep/spine without converting it to a mesh and ring cutting it (or having two splines ?)
Here's my attempt - I also took the challenge of trying to get the render as close to the original as well - no post FX - Great idea Nichod
Interesting. 3600˚? I'm curious about detail since yours seems built slightly different compared to the rest.
Interesting. 3600˚? I'm curious about detail since yours seems built slightly different compared to the rest.
My simple attempt. I was more interested in playing around with the shader though.
I couldn't resist doing this one with a slightly edited helix spline.
Oooo, very nice - I followed your first description to model mine - 3600º spiral spline nested in a particle array - Particle to Polygon and then had to do some manual deleting of some polygons and then bridging to connect before optimizing and then manually adding the top hooks.
Yours looks soooooo easy to add a sweep to - very nice.