My guess is that it's meant for the "Creator" tags. It does toggles them on and off when you have one applied.
Of course duh! Thanks
My guess is that it's meant for the "Creator" tags. It does toggles them on and off when you have one applied.
Of course duh! Thanks
Resolution is now part of the renderer properties.
Cheers
Frank
Yes, the functionality is now available via the gadget mode in the transform tool but I'm not too sure anymore if removing that tool was a wise decision. Especially since the gadget mode requires considerably more mouse clicks.
Should it return?
Bye
Martin
…requires considerably more mouse clicks.
It will work with all geometry modes.I was selecting the edges, Duh. Thanks Frank.
Solved.
does fbx sdk 2015 will support these animation methods?
thanks again
Then point-animation will do it too as it´s implemented right now.Which animation methods? Edge rotation when editing a mesh isn't keyframeable in itself, you need to use a morph modifier to capture mesh states.
Seems you don´t have discovered the new Brush-tool yet.
And it´s called Vertex-paint for a reason.
Cheers
Frank
thats what i mean.a month ago Martin said it wasn't working yet,so may be now or later.morph tag animation could be used together with joint animation for best results in face animation for instance.we can use them together in cheetah but it should be exportable in fbx for use in sketchfab or unity.Please Martin answer this.thanks again.link
C3D7 beta13 is outstanding in every direction!
After several attempts to use the "Vertex Color Tag", I have to admit I'm a bit confused on how to apply it to points, edges, polygons, or an entire object.
I believe its just not fully implemented/activated yet in this beta and that's the reason, else someone please explain how it works when time permits?
Thanks.