Martin
0
Hi,
Cheetah3D 8.1 will mainly focus on USDZ import and export. I already have support for object hierarchies, meshes, cameras and materials (including PBR shader). So it should be already pretty usable for static scenes. Since I'm using the SceneKit framework for importing/exporting USDZ files the import/export of SCN files is a free side effect. SCN is the native file format of SceneKit. SCN files are also directly supported in XCode.
So far I've only tested USDZ sample files from Apple (see screenshot) and some free files form the web but they came in nicely so far.
There are furthermore the obligatory bug fixes.
New in v8.1b1:
-added support for USDZ import/export (no animation yet)
-added support for SCN export (no animation yet)
-HDRI light intensity and clamp values are now display properly in Metal preview
-directly add materials with PBR shader
-removed "HEVC with Alpha" codec on macOS Big Sur and older since it didn't work properly
-fixed rotation bug in SCN loader
-fixed crashing bug in polygon tesselator
-fixed bug in extrude tool
-fixed bug in optimize tool (no longer creates zero area polygons)
-fixed vertex color display bug
-fixed bug when drawing joints
-fixed specular lightning bug in some Metal shaders
-fixed light intensity bug in disntant and sky light
-fixed crashing bug when loading small textures
-fixed crashing bug in timeline
-fixed "Light both sides" property
-fixed bug in "Files"" preferences panel
-upgraded FBX SDK to v2020.3.4
Attention:
THIS IS BETA SOFTWARE. USE THE SOFTWARE AT YOUR OWN RISK AND DON'T USE IT ON ANY IMPORTANT DATA.
You can download the Cheetah3D 8.1 Beta 1
Please let me know about your experiences.
Kind regards
Martin
Cheetah3D 8.1 will mainly focus on USDZ import and export. I already have support for object hierarchies, meshes, cameras and materials (including PBR shader). So it should be already pretty usable for static scenes. Since I'm using the SceneKit framework for importing/exporting USDZ files the import/export of SCN files is a free side effect. SCN is the native file format of SceneKit. SCN files are also directly supported in XCode.
So far I've only tested USDZ sample files from Apple (see screenshot) and some free files form the web but they came in nicely so far.
There are furthermore the obligatory bug fixes.
New in v8.1b1:
-added support for USDZ import/export (no animation yet)
-added support for SCN export (no animation yet)
-HDRI light intensity and clamp values are now display properly in Metal preview
-directly add materials with PBR shader
-removed "HEVC with Alpha" codec on macOS Big Sur and older since it didn't work properly
-fixed rotation bug in SCN loader
-fixed crashing bug in polygon tesselator
-fixed bug in extrude tool
-fixed bug in optimize tool (no longer creates zero area polygons)
-fixed vertex color display bug
-fixed bug when drawing joints
-fixed specular lightning bug in some Metal shaders
-fixed light intensity bug in disntant and sky light
-fixed crashing bug when loading small textures
-fixed crashing bug in timeline
-fixed "Light both sides" property
-fixed bug in "Files"" preferences panel
-upgraded FBX SDK to v2020.3.4
Attention:
THIS IS BETA SOFTWARE. USE THE SOFTWARE AT YOUR OWN RISK AND DON'T USE IT ON ANY IMPORTANT DATA.
You can download the Cheetah3D 8.1 Beta 1
Please let me know about your experiences.
Kind regards
Martin
Last edited: