Last year I did some testing with Cycles on the Sponza model, there are some readily textured files out there (each having it's own unique way of assigning the textures lol).
Cycles is easier to set up with the lighting and also faster on my machine, 1024 samples (1.pic) in Cycles take 15 min vs 20 min for 1000 samples in Falcon (2.pic) being a bit noisier also.
Your shot resembles a nightly scene, of course in Cycles you could spice that up with volumetrics that are still missing in Falcon:
But the biggest advantage of Cycles so far is the possibility of GPU acceleration which makes me very curious of what your configuration could achieve, because on your blog you report to have successfully implemented a GTX 1070 on your MacPro.
Does this work with Blender in GPU mode and how much faster is it than CPU rendering?
Also I would like to hear what results Cheetah users who export to Octane could get out of the Sponza model.
I always wanted to do a walkthrough animation in HD resolution but currently neither Falcon nor Cycles would let me have it under a weeks time of rendering or so.
The new Adaptive Sampling feature is very promising, at least when we could tweak the sensitivity allowing to adjust the render to the noise reduction software of choice, that could do the trick even with Falcon on a Mac with no GPU acceleration.
And when the poll shows Cheetah users don't stick to old OS versions any more there is hope Martin can implement some Metal based advancements in the next version.
Back to Falcon as it is now, with the old Sponza model, great fun anyways: