This is a bit more complicated than what I am aiming for Frank was a bit closer. I have a new mouth base now. and I am modifying Franks rig as well as testing others.
Ok, I spent some time playing, and I think I came up with the answer.
First I split the teeth, which is weird because we usually split a lip.
You had some bad geometry where they joined up so instead
of incorporating them, I made them a separate object
Now they can be animated separately.
Then I attached the inner mouth "pouch" to the inside lip edge, not the outer edge as it was.
I used IK handles and targets to keep the corners of the mouth from collapsing.
I also manually reduced geometry by deleting edges.
Rotate only the two "control bones" to move the lips.
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