Bones and Rigging

I think it comes in useful when you need all your bones in a perfectly straight line. Just adding bones in a line, I've never been able to make them perfectly straight.

I thought holding "shift" would work, but it didn;t.

Bob
 
I think it comes in useful when you need all your bones in a perfectly straight line. Just adding bones in a line, I've never been able to make them perfectly straight.

I thought holding "shift" would work, but it didn;t.

Bob

You're right, it's a shortcut if you need a number of bones in a straight
line, you make one big one and it divides them up in a click.

But we won't need it for that, the way I do it we will be all lined up anyway.
The transform gadget will line up with all bones, so if you zero
out all rotations, you'll be back in the original position.

That's backed up by the Pose Tag, not to mention the Show Bind Pose button
in the Skeleton Tag. So getting back to the original starting pose is no problem.

 

I thought it was time for an update on the progress of this much anticipated tutorial.

Everything is ready for recording the actual video, but since I decided to always use
two microphones for comparison purposes, I've had to build a mount to hold two mics. :confused:

A few more parts and I should be good to go. I am also awaiting a new
hand built mic from Michael Joly Engineering, so the timing is good.
(He worked for over 14 years, as an "empirical engineer"
for David Blackmer, the founder of dbx and Earthworks.)

 
:D Thank you so very much ZooHead!
Just downloaded all the goodies you posted for the Simple Rigging Tut.
Too late to study them tonight.
Looking forward to tomorrow to give them a try.

Thanks so much for sharing all of your tutorials.

My Best
Jeanny
 

You're welcome, I enjoy doing them although I still hate my bubble
throated horn pipe voice. Oh wait, That's Cleavland Brown, ha ha ha.

 
I still hate my bubble
throated horn pipe voice. Oh wait, That's Cleavland Brown, ha ha ha.

You have to be kidding! You have an exceptionally appealing voice!
It's unique. Not run of the mill fru fru.

Hope it never changes.

My Best
Jeanny
 

Thanks Jeanny, you're to kind. It helps for me to focus on the the
technical aspects of recording, like mics and background noise removal.
I'm proud of the fact that this recording has zero noise in the background.

 
Good video Zoohead, the first nice tipp is after 54sec. when you switch off the subdiv tag with a shortcut.
I really have to learn to use more shortcuts!
:icon_thumbup:
 

Thanks 3Dsim, keyboard shortcuts make life much easier for me.

One tip, add one at a time if you don't want to pull out a chart every time you use one.
If there's one thing you do a lot, add that one, and when it's second nature, add another one.

When I add a few at a time I can't remember some of them and
have to look them up, which slows down the creative process.

 
@Zoo Hey how You doing? Are you still planning a bone weighting tut?

Hi unc, let me guess. For your mouth model?

I was playing with that from your other post, and as usual Frank beat me to it with a better answer.
But it still screwed up at the corners of the mouth. I thought weight painting might help
but I didn't get good results in the short time I was playing with it.

I think I need a tutorial. :redface:

 

Ok, I spent some time playing, and I think I came up with the answer.
First I split the teeth, which is weird because we usually split a lip. :rolleyes:
You had some bad geometry where they joined up so instead
of incorporating them, I made them a separate object

Now they can be animated separately.

Then I attached the inner mouth "pouch" to the inside lip edge, not the outer edge as it was.
I used IK handles and targets to keep the corners of the mouth from collapsing.
I also manually reduced geometry by deleting edges.

Rotate
only the two "control bones" to move the lips.

 

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Hi unc, let me guess. For your mouth model?

I was playing with that from your other post, and as usual Frank beat me to it with a better answer.
But it still screwed up at the corners of the mouth. I thought weight painting might help
but I didn't get good results in the short time I was playing with it.

I think I need a tutorial. :redface:


Yes but mainly I was not getting the results from weight painting I was hoping for. So I want to learn more. I use Rigging more for posing still images than animation. Rigging is very interesting so I'm following you in your tuts. As well as bugging Frank.:smile:
 
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