I love this. Another way to model the extra detail instead of bump maps could be using the displacement tag and paint the detail in the uv editor, just a thought.
Andrew
thanks, here it is
p.s. 1812010 polygons.......
p.s. 1812010 polygons.......
That's Outragous! Are the eyes intentionaly white or are you working more on them, I'd sugest maybe a dark color with a red pupils. How long did it take to render?
Rhys.
To Recap: ABSOLUTLY STUNNING!