.jas visibility and scripting
Martin,
Just a suggestion.
I really think you should give visibility in the .jas files when saved as XML.
The current JS functionality in C3D does not fully features accesses and methods to do whatever, it's going to take a long time for you to code this, it may not even be on your priority list... while there are plenty of scripting languages and editors out there to handle text and XML.
Typically, I am creating many instances of an object that is animated regularly. I waste time doing that by hand (duplicating the object, changing it's name, moving key-frames...) while this could be done much faster in a source editor or with few lines of Java/PERL script ! The same would be true with some complex objects or animations.
It's obviously too late for me to highly benefit from that (maybe not quite) but I am sure there will be plenty of modeling guys and animation guys that will appreciate it.
Looking forward
Pierre
Martin,
Just a suggestion.
I really think you should give visibility in the .jas files when saved as XML.
The current JS functionality in C3D does not fully features accesses and methods to do whatever, it's going to take a long time for you to code this, it may not even be on your priority list... while there are plenty of scripting languages and editors out there to handle text and XML.
Typically, I am creating many instances of an object that is animated regularly. I waste time doing that by hand (duplicating the object, changing it's name, moving key-frames...) while this could be done much faster in a source editor or with few lines of Java/PERL script ! The same would be true with some complex objects or animations.
It's obviously too late for me to highly benefit from that (maybe not quite) but I am sure there will be plenty of modeling guys and animation guys that will appreciate it.
Looking forward
Pierre