problem assigning materials
hi--
I am new to this forum, and new to cheetah, but not new to 3d.
Have been trying to develop a workflow to export architectural models out of sketchup and render them in cheetah.
Have followed suggestions in this forum to explode all and regroup sketchup model according to color/material before export. Via fbx, this technique does seem to leave me with a nicely grouped and shaded set of objects in cheetah.
My problem is that i am not apparently able to change the materials once they are in c3d. For example, I would like to be able to go in on a material that i might have coded in pink for export in sketchup and edit it to become bric, using nice color, specular, and bump maps....i tried to do this, but the "edited" color asssigments do not seem to render. I know the material updates though because i can assign it to a newly created object and it renders fine. Maybe my normals are reversed? Or something else?
(not sure how to flip normals in c3d)
Also, another small question....is it possible to "center pivot" within a group as it is in maya or other programs?
thks
adam
hi--
I am new to this forum, and new to cheetah, but not new to 3d.
Have been trying to develop a workflow to export architectural models out of sketchup and render them in cheetah.
Have followed suggestions in this forum to explode all and regroup sketchup model according to color/material before export. Via fbx, this technique does seem to leave me with a nicely grouped and shaded set of objects in cheetah.
My problem is that i am not apparently able to change the materials once they are in c3d. For example, I would like to be able to go in on a material that i might have coded in pink for export in sketchup and edit it to become bric, using nice color, specular, and bump maps....i tried to do this, but the "edited" color asssigments do not seem to render. I know the material updates though because i can assign it to a newly created object and it renders fine. Maybe my normals are reversed? Or something else?
(not sure how to flip normals in c3d)
Also, another small question....is it possible to "center pivot" within a group as it is in maya or other programs?
thks
adam