UV mapper acting weird
My UV editor has started acting weird. When I have Only selection checked and then I select my polys, the texture I need to map gets put below the lower number textures. The only way to see it then is to turn off the tags for the lower selection numbers. But even then, now it doesn't seem to be holding it's place, as when I turn the UV mapper off after writing coords, it goes all goofy.
These are textures being mapped to a subdivide modified plane, using creases to enforce hard edges on the textures.
My UV editor has started acting weird. When I have Only selection checked and then I select my polys, the texture I need to map gets put below the lower number textures. The only way to see it then is to turn off the tags for the lower selection numbers. But even then, now it doesn't seem to be holding it's place, as when I turn the UV mapper off after writing coords, it goes all goofy.
These are textures being mapped to a subdivide modified plane, using creases to enforce hard edges on the textures.