UV Mapping confusion
Hi Martin,
I'm trying to apply a stone texture to an object, like this:
1) I made a new Material, and gave it a texture (a jpg of some stone blocks).
2) I made a box object, made it editable, and applied the material as a tag.
3) I clicked on the UV Mapping tool...
Now I can see 3 different ways to change the way the stone appears on the object:
a) by changing the 'Properties' of the box's material tag (UV offset, UV rotation and UV scale)
b) by changing the 'Transformation' values in the UV Mapper tool (offset and scale, but no rotation)
c) by dragging/stretching/rotating the orange frame.
My question is, how are these 3 related? I would expect (b) and (c) to cause (a) to change when I click 'write UV coords', but this doesn't happen. Once the coords are written to the object I don't see any way of tweaking them (since the orange box gets reset when I press escape). Surely the object should have just one set of parameters to describe how the texture is displayed?
Thanks for your help.
(v3.2 looks great, by the way)
Hi Martin,
I'm trying to apply a stone texture to an object, like this:
1) I made a new Material, and gave it a texture (a jpg of some stone blocks).
2) I made a box object, made it editable, and applied the material as a tag.
3) I clicked on the UV Mapping tool...
Now I can see 3 different ways to change the way the stone appears on the object:
a) by changing the 'Properties' of the box's material tag (UV offset, UV rotation and UV scale)
b) by changing the 'Transformation' values in the UV Mapper tool (offset and scale, but no rotation)
c) by dragging/stretching/rotating the orange frame.
My question is, how are these 3 related? I would expect (b) and (c) to cause (a) to change when I click 'write UV coords', but this doesn't happen. Once the coords are written to the object I don't see any way of tweaking them (since the orange box gets reset when I press escape). Surely the object should have just one set of parameters to describe how the texture is displayed?
Thanks for your help.
(v3.2 looks great, by the way)