Splatter effects

Splatter effects

splatter.tiff


Here's a quick tutorial on how to apply a splatter effect on text or vector shapes.

First of all, we need a three-dimensional shape.
If you have a closed spline, like a circle or a text, use the Polyplane-creator to fill it.
If you have an open spline, such as a spiral, use the Sweep-creator.
Next, add a Particle Mesh and make the shape the emitting mesh.
Then, add a sphere in the scene.
Add a Particle-tag to the sphere.
Now it get's individual; depending on the size of your shape, you'll have to tweak the values.
Change all three values of the position variation so some of the particles will still touch the shape, but some of them float freely.
For the size, you'll just have to experiment a lot between the sphere's radius, the size and the size variation.
Depending on the size of the shape you'll need different values.
Try to get a size that won't cover the shape too much, unless that's what you're aiming for.
Now copy the sphere and paste it within the Particle Mesh.
Increase the size variation three to five times and decrease the size.
Now you should have a particle system with particles that decrease in size, the further they move away from the mesh.
Add a Render tag to the Particle Mesh and the shape and uncheck Recieve Shadows and Cast Shadows, and you're done!

Tips:
Decrease the polygons of the sphere. You'll have loads of them, and they'll be tiny, so you can't tell any decrease of quality.
Change between types of the Particle mesh to get different kinds of splatter spreads. Surface and Volume are usually not recommended, and Point is useless on straight vectors.

Some Examples:
splatter1.tiff

splatter2.tiff


First tutorial, and it sucks.
Go me.
 
Cool - and now for an animated version! :icon_thumbup:
If you use a solid color material you can skip the render tag BTW.

Cheers
Frank
 
Oh, right.
There are tons of different ways to do the solid color, I started with the Toon-material and removed the second color of the radius.
 
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