Tutorial to create something from A to Z...why is this missing?
Hi All
after looking around everywhere; I wonder why nobody made a series of videos like the one made for c4d, maya or other apps, where you start from a cube and work your way up to a specific model (human, monster, vehicle, and so on).
They are very useful when you wanna make 7-8 different variation of the same model; so before spending time doing something wrong; a video tutorial like that would really help to go to the point, and then is up to the creative instinct of the artist to make variations that are correct.
I went trough the official c3d tuts (bought v4 and v5); I consider them a good starting point to get acquainted to c3d, but my disappointment was clear when i noticed that the tutorial is not aimed to people that want to learn how to do XXXX, but was a list of each tool and what it does, without giving any practical context,other than changing values and showing that indeed they change something; but if i want a particular effect i gotta try with different values, and this is time consuming.
For example: let's use tool Y to create a necklace, or let's use tool Z to add symmetry to our object, and so on...this would help since you associate the tool with a function, and then start to experiment; to make a comparison with programming, is like when you learn datatypes, and the book shows you how you can put different things in these datatypes, and make simple examples of real cases.
The character creation and animation is also very small, compared to the hour spent showing the UI, that to me was more like a waste of precious space in the course that could be used for modeling, animation and rigging (they were useful, but i could have kept just the v4 videos and be fine, since v5 didn't really added anything relevant to the good base given by v4 tutorial series). That was the part that after all is dear to anyone that starts to use a new software; since you can learn the UI on your own, but you cannot learn how to work on a software in a flash, unless you dedicate a lot of time.
Please don't take this as whining about your tutorials; they rock but i was expecting more from V5 (and again, this does not take away the good things that teach, so take it as .2 cents from a customer that bought the product).
I would be more than happy to buy more tutorials aimed at making something a car, an helicopter, an humanoid...whatever it is; the important is that it starts from a concept and end up with rigging and animation setup with the final model.
You could say "so why don't you apply what you learn in the other vids on c3d?" and the simple answer is that you gotta do trial by error, to find how to do something that in that video took 2 seconds with the right tool, and now that you are using c3d the tool is not there, or not the same, so you gotta work on it and spend more time, compared to a specific tutorial for c3d.
Is anyone available to make something like this? C3d is awesome, but Blender has 100X more resources (and with that crappy ui i could understand why ) when we talk about training material, and c3d that really deserve a spot, stays aside with only few fully fledged tutorial resources (as mentioned before, i am talking about training dvd; not generic tutorials written for a specific case...these will come handy after that you learn how to make something ).
Should i start a hunger strike with VTC, Lynda and similar sites, to let them start to make video material for c3d ? speaking seriously I would really support in any way that i can, any training material that would be similar to what is available for other software.
Thoughts? Considerations?
Hi All
after looking around everywhere; I wonder why nobody made a series of videos like the one made for c4d, maya or other apps, where you start from a cube and work your way up to a specific model (human, monster, vehicle, and so on).
They are very useful when you wanna make 7-8 different variation of the same model; so before spending time doing something wrong; a video tutorial like that would really help to go to the point, and then is up to the creative instinct of the artist to make variations that are correct.
I went trough the official c3d tuts (bought v4 and v5); I consider them a good starting point to get acquainted to c3d, but my disappointment was clear when i noticed that the tutorial is not aimed to people that want to learn how to do XXXX, but was a list of each tool and what it does, without giving any practical context,other than changing values and showing that indeed they change something; but if i want a particular effect i gotta try with different values, and this is time consuming.
For example: let's use tool Y to create a necklace, or let's use tool Z to add symmetry to our object, and so on...this would help since you associate the tool with a function, and then start to experiment; to make a comparison with programming, is like when you learn datatypes, and the book shows you how you can put different things in these datatypes, and make simple examples of real cases.
The character creation and animation is also very small, compared to the hour spent showing the UI, that to me was more like a waste of precious space in the course that could be used for modeling, animation and rigging (they were useful, but i could have kept just the v4 videos and be fine, since v5 didn't really added anything relevant to the good base given by v4 tutorial series). That was the part that after all is dear to anyone that starts to use a new software; since you can learn the UI on your own, but you cannot learn how to work on a software in a flash, unless you dedicate a lot of time.
Please don't take this as whining about your tutorials; they rock but i was expecting more from V5 (and again, this does not take away the good things that teach, so take it as .2 cents from a customer that bought the product).
I would be more than happy to buy more tutorials aimed at making something a car, an helicopter, an humanoid...whatever it is; the important is that it starts from a concept and end up with rigging and animation setup with the final model.
You could say "so why don't you apply what you learn in the other vids on c3d?" and the simple answer is that you gotta do trial by error, to find how to do something that in that video took 2 seconds with the right tool, and now that you are using c3d the tool is not there, or not the same, so you gotta work on it and spend more time, compared to a specific tutorial for c3d.
Is anyone available to make something like this? C3d is awesome, but Blender has 100X more resources (and with that crappy ui i could understand why ) when we talk about training material, and c3d that really deserve a spot, stays aside with only few fully fledged tutorial resources (as mentioned before, i am talking about training dvd; not generic tutorials written for a specific case...these will come handy after that you learn how to make something ).
Should i start a hunger strike with VTC, Lynda and similar sites, to let them start to make video material for c3d ? speaking seriously I would really support in any way that i can, any training material that would be similar to what is available for other software.
Thoughts? Considerations?