Newbie modeling a brain...
I just discovered Cheetah3D and the world of 3D-modeling on MacOSX. I have been playing around with the software for a week now but still have not decided if I should buy it. The thing is I would like to make a 3D-model of a brain to use in presentations at work (medical science). Maybe the approach I took is totally wrong for this type of software but here it goes:
I have imported about 20 Illustrator SVG files copied from a brain atlas. The individual splines outline the shape of the brain at different cross-sections going front to back. I have aligned these perfectly so that they form an anatomically correct "tube" of loops outlining the form of the brain. This is where I am stuck. I have extruded each spline slightly, making it into an editable polygon object. That produces what looks like a neatly sliced up brain but that's not what I want . I have found no way of "merging" each individual brain slice into a full 3d model of the brain. Welding or bridgeing gives really weird results, probably since the individual slices are not symmetrical. I guess what I am trying to do is taking 2d-slices of a brain and combine them into one 3d object. Is that even possible??
Perhaps I would be better off just starting from basic geometrical shapes and model from that? It just looks so perfect with all the splines or slices aligned - the only thing missing are lines connecting them into one object!
Thankful for any input on this!
Cheers!
I just discovered Cheetah3D and the world of 3D-modeling on MacOSX. I have been playing around with the software for a week now but still have not decided if I should buy it. The thing is I would like to make a 3D-model of a brain to use in presentations at work (medical science). Maybe the approach I took is totally wrong for this type of software but here it goes:
I have imported about 20 Illustrator SVG files copied from a brain atlas. The individual splines outline the shape of the brain at different cross-sections going front to back. I have aligned these perfectly so that they form an anatomically correct "tube" of loops outlining the form of the brain. This is where I am stuck. I have extruded each spline slightly, making it into an editable polygon object. That produces what looks like a neatly sliced up brain but that's not what I want . I have found no way of "merging" each individual brain slice into a full 3d model of the brain. Welding or bridgeing gives really weird results, probably since the individual slices are not symmetrical. I guess what I am trying to do is taking 2d-slices of a brain and combine them into one 3d object. Is that even possible??
Perhaps I would be better off just starting from basic geometrical shapes and model from that? It just looks so perfect with all the splines or slices aligned - the only thing missing are lines connecting them into one object!
Thankful for any input on this!
Cheers!