Hi Eureka, Greg?
Mmmmmmmmmh, I think there´s just one tiny little thing missing. Maybe you have to increase the offset for a clearer elevation or whatever. So I would like to send you a Cheetah3d-file with all necessary parts.
My steps in slowmotion were:
1. Create a plane
2. Scale x and z=3.0
3. sections width 50 and sections depth 50
4. Put in the "Displace-modifier"
5. Load the texture "Elevation.jpg", increase "offset"
(that´s the point you MUST see an 3 dimensional terrain - maybe a bit flat, but by setting the offset higher the hills were growing up
6. Add material and load "texture.jpg" as texture and "BumpMapGrey.jpg" in Bump mapping.
In addition shut down cameralight in camera in objectbrowser and place a pointlight somewhere.
I think, that´s it.
In the folder there´s a screenshot of Bryce to see, how the "Elevation.jpg" works. It said; the lighter the colour (greys), the higher the terrain.
I´m hoping still you might follow these steps successfully, so that we can see your first terrain render.
Any questions? Don´t hesitate.
With kindest regards
Frank
PS.: Ooooops; all I need is a valid e-mailadress from you