Architecture w/ demo
I'm still educating myself with the tryout version, but Cheetah3D is quickly ascending my "to buy" list. I thought I'd post my first real attempt at output.
The model was built by my genius coworker; I just brought it home to play with.
1. SketchUp model and textures
2. FBX out w/ textures, triangulate everything (53.9 MB, ouch!)
3. Import. Scale and origin seem good -- no tweaking
4. Position camera, turn off camera light, 1600 x 800 px, 1x/4x oversample
5. Add one parallel light, position, tweak color and shadow color, set rt shadows
6. Add radiosity / ambient occlusion tag, default settings
7. Render, 939.34 seconds on 1.67GHz Powerbook G4 while browsing internet w/ Safari
Yes, the ground is missing -- I think it's a polygon normal issue in Sketchup (flat plane pointed down).
Comments welcome.
I'm still educating myself with the tryout version, but Cheetah3D is quickly ascending my "to buy" list. I thought I'd post my first real attempt at output.
The model was built by my genius coworker; I just brought it home to play with.
1. SketchUp model and textures
2. FBX out w/ textures, triangulate everything (53.9 MB, ouch!)
3. Import. Scale and origin seem good -- no tweaking
4. Position camera, turn off camera light, 1600 x 800 px, 1x/4x oversample
5. Add one parallel light, position, tweak color and shadow color, set rt shadows
6. Add radiosity / ambient occlusion tag, default settings
7. Render, 939.34 seconds on 1.67GHz Powerbook G4 while browsing internet w/ Safari
Yes, the ground is missing -- I think it's a polygon normal issue in Sketchup (flat plane pointed down).
Comments welcome.