Hi Robert.
Don´t know how you built that flower - but if you´re just going for some bending on polygons I would recommend to make the UV layout and painting in first place (no pinning needed).
Image A.
After further modeling the unwrap will look differently
Image B.
Sometimes it could have advantages to work in that order.
So all you might wanna know is that the more the quads lost their "squareness& coplanarity" the more pins you may need afterwards - because the LSCM algorithm
tries to recover the angles between the faces. (hope I got that right
)
Cheers
Frank