TimD
0
UV Mapping Problem-Help!
I'm having a problem with UV mapping, and I'd really appreciate some pointers...
I've got two floor surfaces that I need to map independently.
I followed Peer's instructions in the 'texture resizing' thread and first applied the map with both surfaces part of the same mesh. No problem. Hit 'Adapt Scale' and I got the green grid and was able to scale, position and rotate the map.
Now the problem -- In the model are two floor surfaces -- in different meshes. They both have the same map applied to them (in the attached .zip)...but they need to be applied at different rotations.
So two different meshes, two different materials, two different UV maps -- but both using the same texture bitmap.
I set the Mapping type to 'Flat' on both, and hit 'Adapt Scale' -- But no Green grid shows up.
I can't get the grid to show up, and no matter what I do, I can't rotate the textures into position -- I keep getting it 'smeared'.
Can anyone point the way out of this...?
TIA,
Tim
I'm having a problem with UV mapping, and I'd really appreciate some pointers...
I've got two floor surfaces that I need to map independently.
I followed Peer's instructions in the 'texture resizing' thread and first applied the map with both surfaces part of the same mesh. No problem. Hit 'Adapt Scale' and I got the green grid and was able to scale, position and rotate the map.
Now the problem -- In the model are two floor surfaces -- in different meshes. They both have the same map applied to them (in the attached .zip)...but they need to be applied at different rotations.
So two different meshes, two different materials, two different UV maps -- but both using the same texture bitmap.
I set the Mapping type to 'Flat' on both, and hit 'Adapt Scale' -- But no Green grid shows up.
I can't get the grid to show up, and no matter what I do, I can't rotate the textures into position -- I keep getting it 'smeared'.
Can anyone point the way out of this...?
TIA,
Tim