I have a scene where there are many transparent objects. When I render, it seems like the 3rd transparent object (i.e. visible through 2 other transparent objects) appears blacked out (shadow color = black). How can I avoid this?
Hi,
the raytracing depth is currently limited to 5 which can be to few for some scenes. But that limitation will be removed in one of the next updates. I'm already aware of that problem.
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