NEED BODY/Face TUTORIAL

NEED BODY/Face TUTORIAL

I've been searching and searching searching and searching and searching for a good tutorial on a face and a body that is easy and right for a 10 yr. old.

I'm wondering that if my technique for faces work (splitting and splitting poly gons to make nose and etc.)


I will appreciate any help and hope to be awesome modellers like you guys.
 
I don`t know if there is any tutorials for this on this forum but the easiest way to model a body is by using boxmodeling. So you start off with a box make sure it has at least two sections added to it make it editable by doubleclicking the green box icon in the object browser. Then cut off one part of it, then add the symmetry modifier, so then you only have to make the left or the right half of the body. Use the ringcut tool to make more polygons and extrude the limbs from the box. This is at least a start!
man.jpg
 
The body modeling thread from Hell...

http://forums.cgsociety.org/showthread.php?f=7&t=108412

Super fast video of someone tweaking vertices doesn't seem that useful to me (except possibly to show that it's a lot of work). Basically you need to know the kind of thing you're aiming for, and then how you push the polygons around is up to you.

Look at other peoples' work -- there are amazingly talented people on various forums who are happy to show exactly what they're doing and how they do it. The basic skills are simple -- you need to be able to edit meshes (move stuff around, rotate the view, extrude faces (the "cover" tool in C3D is actually WAY more useful than the extrude tool) and have a "good eye". Having a good eye requires a certain amount of talent.

(By "good eye" I basically mean the ability to look at your work and see what's wrong or right with it. If you can't do that you should pick a different hobby. Seriously.)

One thing you'll often see in 3d graphics forums is artists asking to see other artists' "wires" or "wireframes". This is because the genius lies in the wireframe. The attached frames (from the beginning of Stahl's body modeling thread, linked above) shows a deceptively simple wireframe that produces a stunningly realistic, posable model.
 

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Thanks

For this help- I might try a few techniques and make a character.

Might post a base.

About limbs- I use hexagon sockets and cover them while resizing will get a great arm or leg effect plus when smoothed,cylinders look better than a square with soft edges.
 
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Super fast video of someone tweaking vertices doesn't seem that useful to me (except possibly to show that it's a lot of work). Basically you need to know the kind of thing you're aiming for, and then how you push the polygons around is up to you.
Right, I saw it as a good reference (via pause & play) rather than as a complete tutorial.
Anyway, most video players allow you to slow down the playback.
Even though you'd have to pause the video while modelling no matter how fast the video is.
 
Oh here's that torso from the Silo forums. Again, it's amazing the detail you get in the musculature from a well-made cage.
 

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Good link. In the end, aside from some very basic stuff, most tutorials are application-independent, unless they're NURBS-related (every app seems to have a different UI for dealing with NURBS) or involve solid geometry.
 
simple head tutorial

hey there ooooy54,

heads and faces are pretty tricky. But if you want something less realistic and more cartoony then the attached jpeg might help. It is based around creating a 3x3x3 box and using the spherify modifier, inspired by roberts character: http://www.cheetah3d.de/forum/showthread.php?t=2692&highlight=animation.

This technique may not be the most professional way to create a head but it is the method i used to create this little character. He is still very much WIP first draft to get client approval on direction etc etc.

Hope the tutorial makes sense let me know if you have any questions :)
I have also attached the .JAS file with copies of the model at various stages if that helps!! :)

have fun
dave
 

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MacMonkey -- can you post your tutorial in its own thread and I'll link to it from the tutorial master list (and the wiki).
 
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