Quick Knurls Anyone?

smfr

New member
#3
Knurl with bump map

I managed to get a knurl I was happy with using a bump map, which you can see in the upper image below.

I set the bump map to to tile in U and V on the material. I used a bump intensity of 5.0. I played with the UV scale, using X=20, Y=5 to set the scale of the knurl.

The final result is at the bottom. Not bad for my first Cheetah3D model!
 

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#8
what did you use for your aluminum texture? it came out really nice

I managed to get a knurl I was happy with using a bump map, which you can see in the upper image below.

I set the bump map to to tile in U and V on the material. I used a bump intensity of 5.0. I played with the UV scale, using X=20, Y=5 to set the scale of the knurl.

The final result is at the bottom. Not bad for my first Cheetah3D model!
 
#10
Rock d'Funk: here are the settings I used for the brushed aluminum texture. No bump map or other textures, just high Angle and Samples numbers.

I'm trying to reduce rendering times, and blurred refractions are killer. Any tips for a close-enough-looking aluminum texture without the big rendering times? I have a 30sec animation at 1366x768 and I'm trying to make render time in days rather than weeks!

many thanks
 
#11
Great material

Rock d'Funk: here are the settings I used for the brushed aluminum texture. No bump map or other textures, just high Angle and Samples numbers.
Your aluminium material works great. I never put much time into materials but I can now see how much better a model can look when you get it right. Thanks for your help on this. My iPhone model is starting to look much better.
Still a work in progress though.

Cheers
 

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#14
Thanks Frank and smfr. Gonna use both techniques. Franks on a cylinder and smfr's on a more organic surface (and doesn't have uniform sized polys)
--shift studio.
 
#16
would like to see it.
I adapted yours to suit my needs as well.
- but mine became more labourous - haha
--shift studio.
 
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