bugaboo
0
baking question
So, I've got a 3ds model that I did not make myself. Imported it into Cheetah with some tweaks. Renders fine. But I want to optimize it.
One of the polygon objects has about 14 colors and 3 textures. The textures are rectangles and their uv coordinates are not in [0,1]. If I bake all this together to UV 1 then everything freaks out and the textures/colors get messed up. Yet, if I take out these texture rectangles then it bakes just perfect.
Does baking only work with square textures?
Thanks in advance.
So, I've got a 3ds model that I did not make myself. Imported it into Cheetah with some tweaks. Renders fine. But I want to optimize it.
One of the polygon objects has about 14 colors and 3 textures. The textures are rectangles and their uv coordinates are not in [0,1]. If I bake all this together to UV 1 then everything freaks out and the textures/colors get messed up. Yet, if I take out these texture rectangles then it bakes just perfect.
Does baking only work with square textures?
Thanks in advance.