Cheetah3D 5.0
Here's a list of features I'd like implemented in to Cheetah3D in the near future. Please inform me if any of these are already covered. I'll edit this thread whenever they're completed.
• Bugs
Sometimes (in a subdivided box mesh) points above the grid will render below the grid, and
Sometimes (in a subdivided box mesh) points that are farther away will render in front of close points (selected)
• General
Get info on folder works
Fog that receives light
Change the color of ambiant occlusion
Emissive image maps
No limits on anything, such as the number of chain units, subdivision levels, cylinder sections, etc.
Unlimited undo levels
Ability to undo everything correctly (move object into camera, move camera, undo)
'Repeat last' menu item
Always an info/edit section that you can move points with and tells you the coordinates
Cmd+Sft+R shows the render manager
Cmd+Opt+R renders animation
Ability to change the default settings camera for new scenes
• Renderer
Alert when canceling or deleting a render
Ability to pause and resume renders
Ability to save all rendered images to a folder with a base name
Get info on renders to see what the camera settings were
Make the jobs view not in a drawer but in a split view
• Rendering
Solid color that ignores fog
Filled objects, makes area fog, and the ability to see light streams
Motion blur, or shutter speed, depending on fps and shutter speed of the camera
Cartoon rendering, gets edges of objects and distance of two points, etc., and ability to change outline color
Make bump mapping work on phonged?/flat?/subdivided? objects
• Editor
Chains have option to change direction only in (x, y, or z) also
Reorder materials
Opt+drag a tag copies it to the other object, not moves
Apple+Click subracts/adds (uses the other one) in the Vertex Weight tool
Attach anything to a point(s) in a mesh
Ability to change all normals without making editable for all standard objects.
Split view with different cameras
Ability to copy and paste parameters from one object to another
Ability to copy and paste selections into different layers
Copy polygons/lines/points and paste them into the object view to create a new object out of them
Polygon reduction, a slider for phases, whichever phase you like best
Ability to make folders editable, keeps textures and puts lights, etc. inside the created polygon
Phong the boolean, not the object
Booleans retain the materials used in each object
Ability to put more than two objects in a boolean, ex. a+other, a-others, etc.
Ability to change the orientation of the grid
Solid colors display correctly in the editor (full emission?)
Ability to remove a folder without applying the folders parameters to the objects.
Ability to put objects into a folder without applying negative folders parameters to the objects.
Symmetrical editing mode, where it finds the closest point across the axis and moves that one how ever you move the other one; check boxes for what axis's you want it to apply to
• Camera
Ability to walk around your scene, not focus on a specific point
Ability to undo camera movement
• Polygon
Ability to set the squareness of a cylinder, n1
Ability to set the orientation off all objects, including discs, toruses, cylinders, etc.
In the info section, display the volume of the object(s) as cubic feet, cm, mm, oz., gal., etc.
Ability to move points, edges, or polygons in many different objects at the same time
Vertical and horizontal linear subdivide, or x, y, and z
Make object editable, but keep it's children
• Editing
Scalpel doesn't have to start on an edge
Extend, in line mode, like extrude, but without a cover
Editing only applies to selection, ring cut, etc.
Extrude text without triangles, making subdivided text work
No limit of fifteen on polygon selections, a dropdown with "Add Layer..."
Layering two or more textures
No limit on UV layers, a dropdown with "Add Layer..."
UV Mapper applies only to a specific material on the object
Ability to convert a polygon to a spline, like a wireframe
Ability to convert a wireframe spline to a polygon
Show half-way points that scalpel/create polygon can connect to, etc.
Edge slide, like point slide, but for edges
Multiple points can be slid at the same time in point slide
Polygon slide, like point slide, but for polygons
Ability to delete a point without making a hole, by combining all polygons that use that point
Ability to delete an edge without making a hole, by combining polygons; not the same as deleting two points, because it only combines the two polygons on either side of the edge, does not remove any points
Remove polygon, removes a polygon by deleting all the points it uses and creating a new one, filling up the area
• Spline
All modifiers can be applied to splines
• Creator
In sweep, have start and end radius
Creator objects, such as chains, accept folders, light, splines, etc.
Self-boolean, a boolean that applies to it self: union (removes internal polygons), subtract (removes any parts that overlap and covers the holes), intersect (removes any parts that don't intersect and covers the holes, keeps only parts that do), outside (removes any parts that overlap, doesn't add any polygons), inside (removes any parts that don't intersect, keeps only parts that do, doesn't add any polygons)
Ability to not create internal polygons when using sweep
• Modifier
Ability to apply a modifier only to a specific selection on an object
Boxify, like sphereify
Polygonify, drag a polygon into the modifier, tries to make an object look that polygon
Ability to edit a polygon using either side of the symmetry
Have an option in symmetry if you want to remove the center line, but have "locked" points
Boolean doesn't touch the objects where they don't intersect, etc. by triangulating them
Bulge has Y-axis also
• Scripting
Cmd+. stops all script activity
Have a built-in script editor and manager
Do not have to restart Cheetah3D every time a script is added
Thanks Martin.
Here's a list of features I'd like implemented in to Cheetah3D in the near future. Please inform me if any of these are already covered. I'll edit this thread whenever they're completed.
• Bugs
Sometimes (in a subdivided box mesh) points above the grid will render below the grid, and
Sometimes (in a subdivided box mesh) points that are farther away will render in front of close points (selected)
• General
Get info on folder works
Fog that receives light
Change the color of ambiant occlusion
Emissive image maps
No limits on anything, such as the number of chain units, subdivision levels, cylinder sections, etc.
Unlimited undo levels
Ability to undo everything correctly (move object into camera, move camera, undo)
'Repeat last' menu item
Always an info/edit section that you can move points with and tells you the coordinates
Cmd+Sft+R shows the render manager
Cmd+Opt+R renders animation
Ability to change the default settings camera for new scenes
• Renderer
Alert when canceling or deleting a render
Ability to pause and resume renders
Ability to save all rendered images to a folder with a base name
Get info on renders to see what the camera settings were
Make the jobs view not in a drawer but in a split view
• Rendering
Solid color that ignores fog
Filled objects, makes area fog, and the ability to see light streams
Motion blur, or shutter speed, depending on fps and shutter speed of the camera
Cartoon rendering, gets edges of objects and distance of two points, etc., and ability to change outline color
Make bump mapping work on phonged?/flat?/subdivided? objects
• Editor
Chains have option to change direction only in (x, y, or z) also
Reorder materials
Opt+drag a tag copies it to the other object, not moves
Apple+Click subracts/adds (uses the other one) in the Vertex Weight tool
Attach anything to a point(s) in a mesh
Ability to change all normals without making editable for all standard objects.
Split view with different cameras
Ability to copy and paste parameters from one object to another
Ability to copy and paste selections into different layers
Copy polygons/lines/points and paste them into the object view to create a new object out of them
Polygon reduction, a slider for phases, whichever phase you like best
Ability to make folders editable, keeps textures and puts lights, etc. inside the created polygon
Phong the boolean, not the object
Booleans retain the materials used in each object
Ability to put more than two objects in a boolean, ex. a+other, a-others, etc.
Ability to change the orientation of the grid
Solid colors display correctly in the editor (full emission?)
Ability to remove a folder without applying the folders parameters to the objects.
Ability to put objects into a folder without applying negative folders parameters to the objects.
Symmetrical editing mode, where it finds the closest point across the axis and moves that one how ever you move the other one; check boxes for what axis's you want it to apply to
• Camera
Ability to walk around your scene, not focus on a specific point
Ability to undo camera movement
• Polygon
Ability to set the squareness of a cylinder, n1
Ability to set the orientation off all objects, including discs, toruses, cylinders, etc.
In the info section, display the volume of the object(s) as cubic feet, cm, mm, oz., gal., etc.
Ability to move points, edges, or polygons in many different objects at the same time
Vertical and horizontal linear subdivide, or x, y, and z
Make object editable, but keep it's children
• Editing
Scalpel doesn't have to start on an edge
Extend, in line mode, like extrude, but without a cover
Editing only applies to selection, ring cut, etc.
Extrude text without triangles, making subdivided text work
No limit of fifteen on polygon selections, a dropdown with "Add Layer..."
Layering two or more textures
No limit on UV layers, a dropdown with "Add Layer..."
UV Mapper applies only to a specific material on the object
Ability to convert a polygon to a spline, like a wireframe
Ability to convert a wireframe spline to a polygon
Show half-way points that scalpel/create polygon can connect to, etc.
Edge slide, like point slide, but for edges
Multiple points can be slid at the same time in point slide
Polygon slide, like point slide, but for polygons
Ability to delete a point without making a hole, by combining all polygons that use that point
Ability to delete an edge without making a hole, by combining polygons; not the same as deleting two points, because it only combines the two polygons on either side of the edge, does not remove any points
Remove polygon, removes a polygon by deleting all the points it uses and creating a new one, filling up the area
• Spline
All modifiers can be applied to splines
• Creator
In sweep, have start and end radius
Creator objects, such as chains, accept folders, light, splines, etc.
Self-boolean, a boolean that applies to it self: union (removes internal polygons), subtract (removes any parts that overlap and covers the holes), intersect (removes any parts that don't intersect and covers the holes, keeps only parts that do), outside (removes any parts that overlap, doesn't add any polygons), inside (removes any parts that don't intersect, keeps only parts that do, doesn't add any polygons)
Ability to not create internal polygons when using sweep
• Modifier
Ability to apply a modifier only to a specific selection on an object
Boxify, like sphereify
Polygonify, drag a polygon into the modifier, tries to make an object look that polygon
Ability to edit a polygon using either side of the symmetry
Have an option in symmetry if you want to remove the center line, but have "locked" points
Boolean doesn't touch the objects where they don't intersect, etc. by triangulating them
Bulge has Y-axis also
• Scripting
Cmd+. stops all script activity
Have a built-in script editor and manager
Do not have to restart Cheetah3D every time a script is added
Thanks Martin.
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