A couple vertex painting wishes
1. I would like it if you could weight vertexes based on polygon selection. I brought this up in an earlier post, but I had a couple more ideas so I thought I would group them.
2. Clear all weighting for current bone. I'm messing with jointing characters and I have a leg bone that affects the arm and body besides the leg, and since I'm going to have to touch up on it anyway, I'd rather just have it cleared.
3. Symmetrical vertex painting. (This would probably be a job for tg_jp in light of his "Mirror copy" script(very useful by the way)) But it would be very handy.
1. I would like it if you could weight vertexes based on polygon selection. I brought this up in an earlier post, but I had a couple more ideas so I thought I would group them.
2. Clear all weighting for current bone. I'm messing with jointing characters and I have a leg bone that affects the arm and body besides the leg, and since I'm going to have to touch up on it anyway, I'd rather just have it cleared.
3. Symmetrical vertex painting. (This would probably be a job for tg_jp in light of his "Mirror copy" script(very useful by the way)) But it would be very handy.