TimD
0
Transform Handle Plea...
I just recently had to animate a set of sliding doors on an imported model.
The problem is, that in imported models, every mesh has its origin (and therefore its Transform Widget) at 0, 0, 0 -- irrespective of where in the model the mesh is relative to the origin.
This made moving the doors a bit akin to trying to eat a Chinese meal with 2-metre-long chopsticks. Frustrating.
I know you can do this in C4D -- 'Uncouple' the transform handle and then move it into any position relative to its mesh, so you can line it up with the mesh, to change the displacement offset, move the pivot point, scale origin...am I making sense?
Frank will now tell me that this can all be achieved with folders...:wink:
I just recently had to animate a set of sliding doors on an imported model.
The problem is, that in imported models, every mesh has its origin (and therefore its Transform Widget) at 0, 0, 0 -- irrespective of where in the model the mesh is relative to the origin.
This made moving the doors a bit akin to trying to eat a Chinese meal with 2-metre-long chopsticks. Frustrating.
I know you can do this in C4D -- 'Uncouple' the transform handle and then move it into any position relative to its mesh, so you can line it up with the mesh, to change the displacement offset, move the pivot point, scale origin...am I making sense?
Frank will now tell me that this can all be achieved with folders...:wink: