This is something that I have asked for in the past but never added to the wish list so here goes.
Martin will you fix it for me to have a dope sheet in Cheetah.
I second you on that. I have been working with Director some time ago, which has a dope sheet as well (of course, should I say). That is more than usefull when you want to animate several objects in the scene.
Not to overcomplicate things, but if you're syncing frame-by-frame to another source it would probably be valuable to be able to set an arbitrary frame rate, such as 12 or 24fps for film, or 29.97fps (ugh) for NTSC TV.
Shouln't this be done in animation-packages like iMovie or FCP?
No because you can't fix animation post-hoc using an editing suite (or 2d animation package). Imagine you're rendering a figure doing stuff in time to music with motion blur...
If you rendered too many frames between two given beats you could reinterpolate the frames and kind of fix it, but you can't create new, motion-blurred frames if you rendered too few.
Far easier to synch the animation properly in the 3d tool and render the right number of frames.
As for 25fps 29.97 fps etc. -- one of the pros from the ElectricImage forums used to say (I paraphrase): "I render EVERYTHING at 24fps... if it's good enough for Hollywood Features it's good enough for TV. And as a bonus you render 4% faster than PAL (25 fps) and 20% faster than NTSC (~30 fps)."
Having attempted to produce a short animation using a rigged character and props I just wanted to bump this thread.
Trying to tweak keyframes for an IK chain when you're switching between autokey and manual key is a complete nightmare, you need a visual display of the whole scene in the Key Editor window or things become nearly impossible real quick.
Cheetahs animation features are amazing but for animating a complex character, ummm...
Any suggestions or workflow tips to get around this would be most appreciated.
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