Hi,
I'm working on creating a "cartoonish" looking animation where two characters (each 2 legged) walk through some wet paint. From various camera views, I want to show an exaggerated ("cartoonish" / elasticity) look of wet paint sticking to the characters shoes with the wet paint pulling up off of the surface they are walking on and then settling back down on the surface. Also with some of the paint elastically pulling off onto their shoes (possibly some drips falling off, but not necessary)....
I've been playing around with using a soft body object tag on egg shaped objects (duplicated using arrays) to represent the paint, that are anchored using a portion of the bottom half of the egg shaped object points, just below ground surface. Gravity is set to Zero (0). I've placed an Attraction force (Half Space) on the right foot of the Cheetah3D alien character (I'm still working on the two characters for my video but will be 2 legged characters)... I'm just testing with one foot now, but plan to use whatever method for both feet.
What I have thus far looks alright but maybe I'm going about this wrong or need some tweaking done to what I have thus far...
I've attached my .jas file zipped and also, here's a sample video render of what it looks like, posted to youTube:
One other note, I plan to do a scene where a paint roller rolls across the surface and from a camera angle it would show the paint pulling off the roller in a sticky elastic manner - so, I guess that I should be able to use whatever method I use for the characters shoes for the paint roller too.
If you have any ideas - or can point me in the right direction using the bullet physics engine, or morphing, or object modifiers , that would be appreciated.
Thank you,
Brian T.
I'm working on creating a "cartoonish" looking animation where two characters (each 2 legged) walk through some wet paint. From various camera views, I want to show an exaggerated ("cartoonish" / elasticity) look of wet paint sticking to the characters shoes with the wet paint pulling up off of the surface they are walking on and then settling back down on the surface. Also with some of the paint elastically pulling off onto their shoes (possibly some drips falling off, but not necessary)....
I've been playing around with using a soft body object tag on egg shaped objects (duplicated using arrays) to represent the paint, that are anchored using a portion of the bottom half of the egg shaped object points, just below ground surface. Gravity is set to Zero (0). I've placed an Attraction force (Half Space) on the right foot of the Cheetah3D alien character (I'm still working on the two characters for my video but will be 2 legged characters)... I'm just testing with one foot now, but plan to use whatever method for both feet.
What I have thus far looks alright but maybe I'm going about this wrong or need some tweaking done to what I have thus far...
I've attached my .jas file zipped and also, here's a sample video render of what it looks like, posted to youTube:
One other note, I plan to do a scene where a paint roller rolls across the surface and from a camera angle it would show the paint pulling off the roller in a sticky elastic manner - so, I guess that I should be able to use whatever method I use for the characters shoes for the paint roller too.
If you have any ideas - or can point me in the right direction using the bullet physics engine, or morphing, or object modifiers , that would be appreciated.
Thank you,
Brian T.